Strength
7
 
Perception
7
 
Endurance
6
 
Charisma
5
 
Intelligence
10
 
Agility
10
 
Luck
4
 
Action Points
85
 
Carry Weight
220
 
Critical Chance
4%
 
Dmg Resist
5%
 
Hit Points
410
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
90
 
Big Guns
90
 
Energy Weapons
80
 
Explosives
80
 
Lockpick
77
 
Medicine
74
 
Melee Weapons
72
 
Repair
86
 
Science
76
 
Small Guns
80
 
Sneak
77
 
Speech
80
 
Unarmed
72
 
Ant Sight
Barkskin
Daddy's Boy/Girl (3)
Educated
Gun Nut (2)
Hematophage
Intense Training (2)
Little Leaguer
Power Armor Training
Scoundrel (3)
Silent Running
Size Matters (3)
Tag!
Thief (2)
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 3 IN 9 AG 10 LK 3
Small Guns, Lockpick, Speech
Ant Sight
Level 2
Small Guns +2 (41), Energy Weapons +2 (18), Lockpick +4 (35), Speech +5 (30), Barter +4 (14), Big Guns +2 (16)
Intense Training (ST)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Barkskin
Level 3
Small Guns +9 (65), Energy Weapons +5 (35), Lockpick +3 (50), Speech +1 (43), Explosives +2 (30)
Gun Nut
Level 4
Small Guns +5 (70), Energy Weapons +2 (37), Unarmed +6 (32), Speech +3 (46), Barter +4 (30)
Educated
Level 5
Small Guns +2 (72), Energy Weapons +3 (40), Speech +5 (56), Repair +1 (40), Science +6 (40), Melee Weapons +2 (30), Big Guns +4 (32)
Scoundrel
Level 6
Energy Weapons +2 (42), Unarmed +4 (36), Speech +4 (60), Sneak +2 (36), Repair +2 (42), Barter +1 (36), Science +2 (47), Melee Weapons +4 (34), Big Guns +2 (34)
Daddy's Boy/Girl
Hematophage
Power Armor Training
Wired Reflexes
Level 7
Unarmed +4 (40), Explosives +10 (40), Barter +3 (39), Big Guns +6 (40)
Thief
Level 8
Unarmed +10 (50), Sneak +9 (50), Barter +1 (40), Science +3 (50)
Size Matters
Level 9
Barter +10 (50), Melee Weapons +10 (44), Medicine +3 (42)
Size Matters
Level 10
Energy Weapons +3 (45), Explosives +10 (50), Barter +10 (60)
Daddy's Boy/Girl
Level 11
Energy Weapons +5 (50), Repair +8 (50), Science +1 (56), Melee Weapons +6 (55), Medicine +3 (50)
Little Leaguer
Level 12
Lockpick +5 (60), Repair +3 (53), Big Guns +5 (90), Medicine +10 (60)
Size Matters
Level 13
Energy Weapons +2 (52), Unarmed +4 (54), Sneak +4 (64), Repair +7 (60), Explosives +1 (56), Science +4 (60), Melee Weapons +1 (56)
Silent Running
Level 14
Small Guns +1 (73), Energy Weapons +8 (60), Unarmed +6 (60), Explosives +4 (60), Melee Weapons +4 (60)
Intense Training (CH)
Level 15
Small Guns +1 (74), Energy Weapons +2 (62), Lockpick +2 (62), Unarmed +4 (64), Speech +2 (69), Repair +2 (62), Explosives +2 (62), Science +2 (62), Melee Weapons +4 (64), Medicine +2 (62)
Scoundrel
Level 16
Energy Weapons +3 (65), Lockpick +3 (65), Speech +1 (70), Repair +2 (79), Explosives +3 (65), Barter +3 (70), Science +3 (65), Melee Weapons +2 (66), Medicine +3 (65)
Tag! (Repair)
Level 17
Unarmed +6 (70), Sneak +6 (70), Repair +1 (80), Science +5 (75), Melee Weapons +4 (70), Medicine +1 (71)
Daddy's Boy/Girl
Level 18
Energy Weapons +1 (66), Lockpick +7 (72), Unarmed +2 (72), Speech +2 (72), Sneak +2 (72), Explosives +3 (68), Science +1 (76), Melee Weapons +2 (72), Medicine +3 (74)
Gun Nut
Level 19
Small Guns +1 (80), Energy Weapons +9 (75), Repair +1 (86), Explosives +2 (70), Barter +10 (85)
Scoundrel
Level 20
Energy Weapons +5 (80), Speech +3 (80), Explosives +10 (80), Barter +5 (90)
Thief
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