Level 1
ST 5 PE 5 EN 5 CH 3 IN 9 AG 10 LK 3
Small Guns, Lockpick, Speech
Ant Sight
Level 2
Small Guns +2 (41), Energy Weapons +2 (18), Lockpick +4 (35), Speech +5 (30), Barter +4 (14), Big Guns +2 (16)
Intense Training (ST)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Barkskin
Level 3
Small Guns +9 (65), Energy Weapons +5 (35), Lockpick +3 (50), Speech +1 (43), Explosives +2 (30)
Gun Nut
Level 4
Small Guns +5 (70), Energy Weapons +2 (37), Unarmed +6 (32), Speech +3 (46), Barter +4 (30)
Educated
Level 5
Small Guns +2 (72), Energy Weapons +3 (40), Speech +5 (56), Repair +1 (40), Science +6 (40), Melee Weapons +2 (30), Big Guns +4 (32)
Scoundrel
Level 6
Energy Weapons +2 (42), Unarmed +4 (36), Speech +4 (60), Sneak +2 (36), Repair +2 (42), Barter +1 (36), Science +2 (47), Melee Weapons +4 (34), Big Guns +2 (34)
Daddy's Boy/Girl
Hematophage
Power Armor Training
Wired Reflexes
Level 7
Unarmed +4 (40), Explosives +10 (40), Barter +3 (39), Big Guns +6 (40)
Thief
Level 8
Unarmed +10 (50), Sneak +9 (50), Barter +1 (40), Science +3 (50)
Size Matters
Level 9
Barter +10 (50), Melee Weapons +10 (44), Medicine +3 (42)
Size Matters
Level 10
Energy Weapons +3 (45), Explosives +10 (50), Barter +10 (60)
Daddy's Boy/Girl
Level 11
Energy Weapons +5 (50), Repair +8 (50), Science +1 (56), Melee Weapons +6 (55), Medicine +3 (50)
Little Leaguer
Level 12
Lockpick +5 (60), Repair +3 (53), Big Guns +5 (90), Medicine +10 (60)
Size Matters
Level 13
Energy Weapons +2 (52), Unarmed +4 (54), Sneak +4 (64), Repair +7 (60), Explosives +1 (56), Science +4 (60), Melee Weapons +1 (56)
Silent Running
Level 14
Small Guns +1 (73), Energy Weapons +8 (60), Unarmed +6 (60), Explosives +4 (60), Melee Weapons +4 (60)
Intense Training (CH)
Level 15
Small Guns +1 (74), Energy Weapons +2 (62), Lockpick +2 (62), Unarmed +4 (64), Speech +2 (69), Repair +2 (62), Explosives +2 (62), Science +2 (62), Melee Weapons +4 (64), Medicine +2 (62)
Scoundrel
Level 16
Energy Weapons +3 (65), Lockpick +3 (65), Speech +1 (70), Repair +2 (79), Explosives +3 (65), Barter +3 (70), Science +3 (65), Melee Weapons +2 (66), Medicine +3 (65)
Tag! (Repair)
Level 17
Unarmed +6 (70), Sneak +6 (70), Repair +1 (80), Science +5 (75), Melee Weapons +4 (70), Medicine +1 (71)
Daddy's Boy/Girl
Level 18
Energy Weapons +1 (66), Lockpick +7 (72), Unarmed +2 (72), Speech +2 (72), Sneak +2 (72), Explosives +3 (68), Science +1 (76), Melee Weapons +2 (72), Medicine +3 (74)
Gun Nut
Level 19
Small Guns +1 (80), Energy Weapons +9 (75), Repair +1 (86), Explosives +2 (70), Barter +10 (85)
Scoundrel
Level 20
Energy Weapons +5 (80), Speech +3 (80), Explosives +10 (80), Barter +5 (90)
Thief