Level 1
ST 5 PE 5 EN 5 CH 5 IN 8 AG 7 LK 5
Repair, Lockpick, and Small Guns
Level 2
Sneak +1 (20), Small Guns +1 (40), Speech +4 (19), Repair +4 (45), Barter +4 (19), Medicine +4 (25)
Gun Nut
Rad Regeneration
Bobblehead (Medicine)
Big Book of Science => Science +1 (22)
Level 3
Speech +1 (20), Repair +4 (54), Barter +1 (20), Science +7 (29), Medicine +5 (40)
Gun Nut
Bobblehead (Repair)
Grognak the Barbarian => Melee Weapons +1 (16)
D.C. Journal of Internal Medicine => Medicine +1 (41)
Duck and Cover! => Explosives +1 (16)
Level 4
Repair +1 (65), Explosives +4 (20), Melee Weapons +4 (20), Medicine +9 (50)
Educated
Barkskin
Level 5
Small Guns +5 (55), Speech +5 (25), Explosives +5 (25), Barter +5 (25), Science +1 (30)
Gun Nut
Level 6
Energy Weapons +10 (25), Lockpick +1 (31), Unarmed +5 (20), Big Guns +5 (20)
Gunslinger
Hematophage
Level 7
Sneak +1 (21), Small Guns +5 (60), Lockpick +4 (35), Speech +5 (30), Barter +5 (30), Melee Weapons +1 (21)
Toughness
Wired Reflexes
Level 8
Sneak +4 (25), Unarmed +5 (25), Speech +1 (31), Barter +1 (31), Science +1 (31), Melee Weapons +4 (25), Big Guns +5 (25)
Strong Back
Pitt Fighter
Level 9
Sneak +1 (26), Energy Weapons +5 (30), Unarmed +1 (26), Speech +4 (35), Explosives +1 (26), Barter +4 (35), Science +4 (35), Melee Weapons +1 (26)
Commando
Level 10
Sneak +4 (30), Lockpick +5 (40), Unarmed +4 (30), Explosives +4 (30), Melee Weapons +4 (30)
Finesse
Booster Shot
Level 11
Speech +3 (38), Barter +3 (38), Science +10 (45), Big Guns +5 (30)
Entomologist
Level 12
Sneak +5 (35), Speech +2 (40), Barter +2 (40), Science +6 (51), Melee Weapons +5 (35), Medicine +1 (51)
Fast Metabolism
Power Armor Training
Level 13
Small Guns +5 (65), Speech +5 (45), Barter +5 (45), Science +4 (60), Medicine +2 (58)
Daddy's Boy/Girl
Level 14
Speech +4 (49), Barter +4 (49), Melee Weapons +6 (41), Medicine +2 (60), Big Guns +5 (35)
Cyborg
Level 15
Small Guns +5 (70), Unarmed +5 (35), Speech +1 (55), Explosives +5 (35), Barter +1 (55), Melee Weapons +4 (45)
Scoundrel
Auto Expert
Level 16
Sneak +5 (40), Unarmed +5 (40), Explosives +5 (40), Melee Weapons +1 (46), Big Guns +5 (40)
Tag! (Energy Weapons)
Level 17
Small Guns +5 (75), Energy Weapons +1 (56), Speech +1 (56), Explosives +5 (45), Barter +5 (60), Melee Weapons +4 (50)
Daddy's Boy/Girl (Energy Weapons)
Covert Ops
Level 18
Small Guns +2 (80), Energy Weapons +4 (60), Lockpick +7 (50), Speech +4 (60), Barter +2 (62), Science +2 (75)
Daddy's Boy/Girl (Energy Weapons)
Level 19
Sneak +4 (44), Explosives +5 (50), Barter +3 (70), Science +5 (80), Big Guns +4 (44)
Scoundrel (Energy Weapons)
Ant Sight
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 20
Sneak +1 (55), Energy Weapons +8 (80), Lockpick +3 (65), Repair +5 (75), Explosives +3 (65), Big Guns +1 (55)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Sneak +6 (66), Unarmed +10 (60), Big Guns +5 (60)
Thief (Energy Weapons)
Level 22
Sneak +4 (75), Unarmed +5 (65), Speech +1 (76), Repair +1 (76), Melee Weapons +5 (65), Big Guns +5 (65)
Thief (Energy Weapons)
Level 23
Sneak +4 (79), Lockpick +4 (79), Speech +4 (85), Repair +4 (80), Explosives +5 (70)
Scoundrel (Energy Weapons)
Level 24
Sneak +1 (85), Lockpick +1 (85), Unarmed +7 (72), Melee Weapons +5 (70), Medicine +2 (72), Big Guns +5 (70)
Thief (Energy Weapons)
Level 25
Unarmed +3 (75), Explosives +5 (80), Melee Weapons +5 (80), Medicine +3 (75), Big Guns +5 (75)
Little Leaguer (Energy Weapons)
Level 26
Sneak +1 (86), Lockpick +5 (90), Unarmed +5 (80), Medicine +5 (80), Big Guns +5 (80)
Little Leaguer (Energy Weapons)
Level 27
Sneak +1 (87), Energy Weapons +5 (85), Repair +5 (85), Explosives +5 (95), Big Guns +5 (85)
Little Leaguer (Energy Weapons)
Level 28
Sneak +3 (90), Energy Weapons +5 (90), Unarmed +1 (81), Speech +5 (90), Repair +5 (90), Barter +1 (86), Medicine +1 (81)
Iron Fist (Energy Weapons)
Level 29
Unarmed +9 (90), Barter +4 (90), Medicine +8 (89)
Size Matters (Energy Weapons)
Level 30
Small Guns +8 (100), Energy Weapons +8 (100), Unarmed +1 (100), Explosives +3 (100), Medicine +1 (94)
Almost Perfect (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Chinese Army: Special Ops Training Manual => Sneak +1 (99)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Big Book of Science => Science +1 (97)
Big Book of Science => Science +1 (98)
Big Book of Science => Science +1 (99)
Big Book of Science => Science +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (97)
D.C. Journal of Internal Medicine => Medicine +1 (98)
D.C. Journal of Internal Medicine => Medicine +1 (99)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Dean's Electronics => Repair +1 (97)
Dean's Electronics => Repair +1 (98)
Dean's Electronics => Repair +1 (99)
Dean's Electronics => Repair +1 (100)