Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
4
 
Intelligence
7
 
Agility
6
 
Luck
6
 
Action Points
102
 
Carry Weight
260
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
390
 
Melee Damage
3.0
 
Skill Points
17
 
Barter
40
 
Big Guns
40
 
Energy Weapons
50
 
Explosives
50
 
Lockpick
40
 
Medicine
60
 
Melee Weapons
44
 
Repair
60
 
Science
62
 
Small Guns
40
 
Sneak
50
 
Speech
68
 
Unarmed
40
 
Action Boy/Girl
Adamantium Skeleton
Better Criticals
Bloody Mess
Child at Heart
Commando
Comprehension
Cyborg
Demolition Expert
Finesse
Gunslinger
Intense Training
Lady Killer/Black Widow
Mysterious Stranger
Sniper
Strong Back
Toughness
Level 1
ST 6 PE 6 EN 6 CH 4 IN 6 AG 6 LK 6
Speech, Science, and Lockpick
Level 2
Speech +12 (40), Explosives +4 (21)
Intense Training (IN)
Level 3
Lockpick +8 (40), Explosives +4 (25), Science +5 (39)
Lady Killer/Black Widow
Level 4
Sneak +16 (33), Science +1 (40)
Comprehension
Level 5
Sneak +7 (40), Explosives +10 (35)
Child at Heart
Level 6
Repair +12 (31), Explosives +5 (40)
Bloody Mess
Level 7
Small Guns +8 (25), Repair +9 (40)
Toughness
Level 8
Small Guns +15 (40), Barter +2 (15)
Strong Back
Level 9
Barter +17 (32)
Commando
Level 10
Barter +8 (40), Medicine +9 (28)
Finesse
Level 11
Medicine +12 (40), Big Guns +5 (22)
Mysterious Stranger
Level 12
Big Guns +17 (39)
Sniper
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Level 13
Energy Weapons +16 (33), Big Guns +1 (40)
Gunslinger
Dean's Electronics => Repair +2 (42)
Dean's Electronics => Repair +2 (44)
Dean's Electronics => Repair +2 (46)
Dean's Electronics => Repair +2 (48)
Dean's Electronics => Repair +2 (50)
Duck and Cover! => Explosives +2 (42)
Duck and Cover! => Explosives +2 (44)
Duck and Cover! => Explosives +2 (46)
Duck and Cover! => Explosives +2 (48)
Duck and Cover! => Explosives +2 (50)
Level 14
Energy Weapons +7 (40), Melee Weapons +10 (27)
Adamantium Skeleton
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Level 15
Melee Weapons +17 (44)
Cyborg
Level 16
Unarmed +17 (34)
Action Boy/Girl
Level 17
Unarmed +6 (40), Speech +11 (51)
Better Criticals
Level 18
Speech +17 (68)
Demolition Expert
Big Book of Science => Science +2 (62)
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