Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 8 LK 7
Small Guns, Sneak, Science
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Small Guns +6 (60), Lockpick +5 (33), Sneak +1 (50), Repair +4 (45), Medicine +4 (40)
Gun Nut
Ant Sight
Level 3
Small Guns +5 (65), Lockpick +5 (45), Sneak +5 (60), Repair +5 (50)
Thief
Level 4
Small Guns +5 (70), Lockpick +5 (50), Sneak +5 (65), Science +4 (55), Big Guns +1 (29)
Educated
Level 5
Small Guns +5 (75), Lockpick +5 (60), Sneak +5 (75), Repair +3 (53), Science +5 (60)
Thief
Dream Crusher
Level 6
Lockpick +5 (65), Speech +5 (25), Repair +2 (55), Barter +5 (25), Science +5 (65), Big Guns +1 (30)
Intense Training (AG)
Barkskin
Level 7
Small Guns +3 (85), Lockpick +5 (70), Sneak +3 (80), Repair +5 (65), Science +5 (70), Medicine +2 (42)
Gun Nut
Wired Reflexes
Level 8
Lockpick +5 (75), Speech +5 (30), Sneak +5 (85), Science +5 (75), Medicine +3 (45)
Size Matters
Rad Regeneration
Level 9
Small Guns +5 (90), Lockpick +5 (80), Sneak +5 (90), Science +5 (80), Big Guns +3 (48)
Strong Back
Hematophage
Power Armor Training
Level 10
Lockpick +5 (85), Sneak +1 (91), Repair +10 (75), Science +5 (85), Big Guns +2 (50)
Finesse
Level 11
Lockpick +15 (100), Sneak +3 (94), Science +5 (90)
Mister Sandman
Level 12
Small Guns +10 (100), Sneak +1 (100), Repair +2 (77), Science +10 (100)
Silent Running
Level 13
Speech +5 (35), Repair +3 (80), Barter +5 (30), Big Guns +5 (70), Medicine +5 (50)
Size Matters
Level 14
Speech +3 (38), Repair +10 (90), Barter +5 (35), Big Guns +5 (90)
Size Matters
Level 15
Speech +3 (42), Repair +10 (100), Big Guns +10 (100)
Intense Training (LK)
Level 16
Speech +8 (50), Barter +11 (47), Medicine +4 (55)
Tag! (Explosives)
Level 17
Speech +5 (55), Explosives +14 (60), Barter +3 (50), Melee Weapons +1 (30)
Intense Training (LK)
Level 18
Explosives +23 (83)
Better Criticals
Level 19
Unarmed +1 (30), Speech +5 (60), Explosives +17 (100)
Toughness
Level 20
Energy Weapons +3 (34), Speech +15 (75), Medicine +5 (60)
Life Giver