Strength
6
 
Perception
7
 
Endurance
6
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
260
 
Critical Chance
15%
 
Dmg Resist
15%
 
Hit Points
440
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
50
 
Big Guns
100
 
Energy Weapons
34
 
Explosives
100
 
Lockpick
100
 
Medicine
60
 
Melee Weapons
30
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
75
 
Unarmed
30
 
Ant Sight
Barkskin
Better Criticals
Dream Crusher
Educated
Finesse
Gun Nut (2)
Hematophage
Intense Training (3)
Life Giver
Mister Sandman
Power Armor Training
Rad Regeneration
Silent Running
Size Matters (3)
Strong Back
Tag!
Thief (2)
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 8 LK 7
Small Guns, Sneak, Science
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Small Guns +6 (60), Lockpick +5 (33), Sneak +1 (50), Repair +4 (45), Medicine +4 (40)
Gun Nut
Ant Sight
Level 3
Small Guns +5 (65), Lockpick +5 (45), Sneak +5 (60), Repair +5 (50)
Thief
Level 4
Small Guns +5 (70), Lockpick +5 (50), Sneak +5 (65), Science +4 (55), Big Guns +1 (29)
Educated
Level 5
Small Guns +5 (75), Lockpick +5 (60), Sneak +5 (75), Repair +3 (53), Science +5 (60)
Thief
Dream Crusher
Level 6
Lockpick +5 (65), Speech +5 (25), Repair +2 (55), Barter +5 (25), Science +5 (65), Big Guns +1 (30)
Intense Training (AG)
Barkskin
Level 7
Small Guns +3 (85), Lockpick +5 (70), Sneak +3 (80), Repair +5 (65), Science +5 (70), Medicine +2 (42)
Gun Nut
Wired Reflexes
Level 8
Lockpick +5 (75), Speech +5 (30), Sneak +5 (85), Science +5 (75), Medicine +3 (45)
Size Matters
Rad Regeneration
Level 9
Small Guns +5 (90), Lockpick +5 (80), Sneak +5 (90), Science +5 (80), Big Guns +3 (48)
Strong Back
Hematophage
Power Armor Training
Level 10
Lockpick +5 (85), Sneak +1 (91), Repair +10 (75), Science +5 (85), Big Guns +2 (50)
Finesse
Level 11
Lockpick +15 (100), Sneak +3 (94), Science +5 (90)
Mister Sandman
Level 12
Small Guns +10 (100), Sneak +1 (100), Repair +2 (77), Science +10 (100)
Silent Running
Level 13
Speech +5 (35), Repair +3 (80), Barter +5 (30), Big Guns +5 (70), Medicine +5 (50)
Size Matters
Level 14
Speech +3 (38), Repair +10 (90), Barter +5 (35), Big Guns +5 (90)
Size Matters
Level 15
Speech +3 (42), Repair +10 (100), Big Guns +10 (100)
Intense Training (LK)
Level 16
Speech +8 (50), Barter +11 (47), Medicine +4 (55)
Tag! (Explosives)
Level 17
Speech +5 (55), Explosives +14 (60), Barter +3 (50), Melee Weapons +1 (30)
Intense Training (LK)
Level 18
Explosives +23 (83)
Better Criticals
Level 19
Unarmed +1 (30), Speech +5 (60), Explosives +17 (100)
Toughness
Level 20
Energy Weapons +3 (34), Speech +15 (75), Medicine +5 (60)
Life Giver
Would you like to comment? Sign up for new account, or sign in if you are already a member.