Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
4
 
Intelligence
7
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
260
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
320
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
15
 
Big Guns
19
 
Energy Weapons
17
 
Explosives
35
 
Lockpick
59
 
Medicine
24
 
Melee Weapons
17
 
Repair
90
 
Science
52
 
Small Guns
100
 
Sneak
57
 
Speech
30
 
Unarmed
17
 
Ant Might
Commando
Comprehension
Covert Ops
Educated
Finesse
Gun Nut (3)
Hematophage
Power Armor Training
Rad Regeneration
Strong Back
Thief (2)
Level 1
ST 5 PE 6 EN 6 CH 4 IN 7 AG 7 LK 5
Lockpick, Repair, and Small Guns
Level 2
Sneak +1 (20), Small Guns +1 (40), Speech +12 (25), Repair +1 (40), Science +1 (20), Medicine +1 (20)
Gun Nut
Level 3
Sneak +10 (30), Lockpick +2 (34), Speech +5 (30)
Gun Nut
Level 4
Sneak +5 (35), Small Guns +10 (55), Lockpick +1 (35), Science +1 (21)
Educated
Level 5
Sneak +10 (45), Small Guns +5 (60), Explosives +1 (18), Science +4 (25)
Comprehension
Level 6
Small Guns +10 (75), Repair +6 (56), Science +4 (29)
Gun Nut
Covert Ops
Power Armor Training
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Level 7
Small Guns +7 (85), Repair +11 (67), Science +2 (34)
Thief
Guns and Bullets => Small Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (19)
Rad Regeneration
Level 8
Small Guns +13 (100), Lockpick +7 (50)
Commando
Tales of a Junktown Jerky Vendor => Barter +2 (15)
Tumblers Today => Lockpick +2 (52)
Ant Might
Level 9
Repair +7 (74), Science +13 (47)
Strong Back
Level 10
Explosives +17 (35), Science +3 (50)
Finesse
Hematophage
Tumblers Today => Lockpick +2 (54)
Big Book of Science => Science +2 (52)
Level 11
Repair +16 (90), Medicine +4 (24)
Thief
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