Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
37
 
Big Guns
100
 
Energy Weapons
48
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Contract Killer
Covert Ops
Cyborg
Educated
Entomologist
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut
Hematophage
Iron Fist (3)
Lady Killer/Black Widow
Lawbringer
Light Step
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 6 CH 1 IN 10 AG 6 LK 6
Science, Medicine, and Sneak
Level 2
Sneak +18 (50), Science +2 (42)
Lady Killer/Black Widow
Level 3
Science +10 (52), Medicine +10 (50)
Gun Nut
Level 4
Explosives +2 (19), Science +8 (60), Medicine +10 (60)
Educated
Level 5
Sneak +10 (60), Explosives +13 (32)
Entomologist
Level 6
Explosives +8 (40), Melee Weapons +15 (30)
Bloody Mess
Level 7
Melee Weapons +23 (53)
Toughness
Level 8
Small Guns +8 (30), Melee Weapons +15 (68)
Strong Back
Level 9
Sneak +10 (70), Lockpick +1 (18), Melee Weapons +12 (80)
Commando
Level 10
Small Guns +23 (53)
Finesse
Level 11
Small Guns +23 (76)
Scrounger
Level 12
Small Guns +4 (80), Lockpick +19 (37)
Silent Running
Level 13
Lockpick +8 (45), Repair +15 (45)
Sniper
Level 14
Lockpick +23 (68)
Cyborg
Level 15
Lockpick +12 (80), Repair +11 (56)
Light Step
Level 16
Repair +23 (79)
Better Criticals
Level 17
Repair +9 (88), Science +14 (74)
Action Boy/Girl
Level 18
Science +14 (88), Medicine +9 (69)
Lawbringer
Level 19
Medicine +23 (92)
Fast Metabolism
Level 20
Explosives +20 (60), Big Guns +3 (20)
Ninja
Bobblehead (Medicine)
Level 21
Unarmed +3 (20), Big Guns +20 (40)
Grim Reaper's Sprint
Level 22
Unarmed +20 (40), Big Guns +3 (43)
Quantum Chemist
Level 23
Big Guns +23 (66)
Robotics Expert
Level 24
Explosives +9 (69), Big Guns +14 (80)
Adamantium Skeleton
Level 25
Speech +12 (19), Explosives +11 (80)
Iron Fist
Level 26
Unarmed +1 (41), Speech +22 (41)
Iron Fist
Level 27
Unarmed +11 (52), Speech +12 (53)
Iron Fist
Level 28
Unarmed +12 (64), Speech +11 (64)
Contract Killer
Level 29
Energy Weapons +1 (28), Unarmed +16 (80), Speech +6 (70)
Pyromaniac
Level 30
Sneak +2 (90), Small Guns +2 (90), Lockpick +5 (93), Unarmed +2 (90), Speech +2 (90), Repair +2 (92), Explosives +2 (90), Science +2 (92), Melee Weapons +2 (92), Big Guns +2 (90)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Auto Expert
Power Armor Training
Xenotech Expert
Wired Reflexes
Rad Regeneration
Superior Defender
Hematophage
Punga Power!
Ghoul Ecology
Covert Ops
Booster Shot
Pitt Fighter
Barkskin
Saku, over 12 years ago:
Made a little mistake. There's 2 points too much on medicine, I didn't add the medicine bobblehead in the beginning and 23 points from level 30 scattered around all useful skills because there were nothing else to put them on. Maybe in EW, but I find it useless to me... Also pyromaniac could be swapped to TAG for more EW, but it's your choice. Indestructible flamer and 50k flamer fuel from O:A <3
Saku, over 12 years ago:
Also, there's a possible infinite amount of Big Guns skill books available, so you could get 100 EW and 100 Big Guns, leaving Barter the only skill under 100. Barter is useless anyway.
FactorZeros, over 12 years ago:
Barter isn't the best skill in the world but unless you plan on using the glitch with traders to never spend a dime (I don't, its kinda cheap) then I suggest putting more than 37 points into it.
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