Strength
10
 
Perception
1
 
Endurance
10
 
Charisma
1
 
Intelligence
10
 
Agility
1
 
Luck
7
 
Action Points
67
 
Carry Weight
250
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
8
 
Big Guns
26
 
Energy Weapons
8
 
Explosives
8
 
Lockpick
23
 
Medicine
26
 
Melee Weapons
41
 
Repair
41
 
Science
26
 
Small Guns
8
 
Sneak
8
 
Speech
8
 
Unarmed
26
 
Level 1
ST 10 PE 1 EN 10 CH 1 IN 10 AG 1 LK 7
Melee Weapons, Repair, and Lockpick
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