Strength
7
 
Perception
8
 
Endurance
7
 
Charisma
6
 
Intelligence
10
 
Agility
10
 
Luck
7
 
Action Points
110
 
Carry Weight
270
 
Critical Chance
12%
 
Dmg Resist
28%
 
Hit Points
530
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
28
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
20
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
50
 
Unarmed
20
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Cannibal
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (3)
Mysterious Stranger
Nerves of Steel
Night Person
No Weaknesses
Nuclear Anomaly
Pitt Fighter
Power Armor Training
Puppies!
Quantum Chemist
Rad Regeneration
Sniper
Strong Back
Tag!
Toughness
Warmonger
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 1 IN 9 AG 9 LK 5
Science, Small Guns, and Medicine
Bobblehead (Intelligence)
Bobblehead (Agility)
Covert Ops
Level 2
Small Guns +2 (45), Lockpick +7 (25), Repair +5 (30), Science +2 (45), Medicine +4 (44)
Intense Training (LK)
Level 3
Small Guns +5 (50), Lockpick +5 (32), Repair +4 (34), Science +5 (50), Medicine +1 (45)
Intense Training (PE)
Level 4
Small Guns +5 (55), Repair +6 (40), Science +5 (55), Medicine +4 (49)
Educated
Level 5
Small Guns +5 (60), Lockpick +8 (40), Science +5 (60), Medicine +5 (54)
Comprehension
Level 6
Small Guns +5 (65), Lockpick +10 (50), Repair +3 (43), Science +5 (65)
Toughness
Level 7
Small Guns +5 (70), Lockpick +5 (55), Repair +7 (50), Science +5 (70), Medicine +1 (55)
Intense Training (EN)
Level 8
Small Guns +5 (75), Lockpick +5 (60), Repair +3 (53), Science +5 (75), Medicine +5 (60)
Commando
Level 9
Small Guns +5 (80), Lockpick +5 (65), Repair +3 (56), Science +5 (80), Medicine +5 (65)
Strong Back
Level 10
Small Guns +5 (85), Lockpick +5 (70), Repair +4 (60), Science +5 (85), Medicine +4 (69)
Finesse
Level 11
Small Guns +5 (90), Lockpick +5 (75), Repair +7 (67), Science +5 (90), Medicine +1 (70)
Mysterious Stranger
Level 12
Small Guns +5 (95), Lockpick +5 (80), Repair +3 (70), Science +5 (95), Medicine +5 (75)
Sniper
Level 13
Small Guns +5 (100), Lockpick +5 (85), Repair +3 (73), Science +5 (100), Medicine +5 (80)
Cannibal
Level 14
Sneak +6 (31), Lockpick +5 (90), Repair +2 (75), Medicine +10 (90)
Cyborg
Level 15
Energy Weapons +3 (30), Lockpick +10 (100), Repair +5 (80), Medicine +5 (95)
Adamantium Skeleton
Level 16
Sneak +4 (35), Energy Weapons +5 (35), Repair +5 (100), Explosives +4 (21), Medicine +5 (100)
Tag! (Repair)
Level 17
Sneak +10 (45), Energy Weapons +13 (48)
Action Boy/Girl (Repair)
Pitt Fighter
Ant Sight
Barkskin
Booster Shot
Auto Expert
Rad Regeneration
Power Armor Training
Level 18
Sneak +11 (56), Energy Weapons +10 (60), Explosives +2 (25)
Concentrated Fire (Repair)
Level 19
Sneak +13 (69), Energy Weapons +10 (70)
Better Criticals (Repair)
Level 20
Sneak +11 (80), Energy Weapons +10 (80), Explosives +2 (27)
Grim Reaper's Sprint (Repair)
Level 21
Sneak +10 (90), Energy Weapons +10 (90), Explosives +3 (30)
Explorer (Repair)
Level 22
Sneak +10 (100), Energy Weapons +10 (100), Big Guns +3 (20)
Puppies! (Repair)
Level 23
Speech +3 (10), Explosives +10 (40), Big Guns +10 (30)
Quantum Chemist (Repair)
Level 24
Explosives +10 (50), Big Guns +13 (43)
No Weaknesses (Repair)
Level 25
Explosives +10 (60), Big Guns +13 (56)
Night Person (Repair)
Level 26
Explosives +11 (71), Big Guns +12 (68)
Nerves of Steel (Repair)
Level 27
Explosives +10 (81), Big Guns +13 (81)
Warmonger (Repair)
Level 28
Speech +5 (23), Explosives +9 (90), Big Guns +9 (90)
Gunslinger (Repair)
Level 29
Speech +3 (26), Explosives +10 (100), Big Guns +10 (100)
Fast Metabolism (Repair)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Level 30
Speech +21 (50), Barter +2 (20)
Nuclear Anomaly (Repair)
Tales of a Junktown Jerky Vendor => Barter +2 (22)
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Wired Reflexes
Hematophage
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