Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Bloody Mess
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Here and Now
Lady Killer/Black Widow
Nerves of Steel
Party Boy/Girl
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Silent Running
Size Matters
Sniper
Strong Back
Swift Learner (3)
Tag!
Toughness
Level 1
ST 6 PE 6 EN 5 CH 5 IN 9 AG 8 LK 1
Speech, Lockpick, and Science
Bobblehead (Medicine)
Level 2
Small Guns +9 (28), Explosives +10 (25)
Swift Learner
Level 3
Small Guns +5 (33), Science +14 (50)
Lady Killer/Black Widow
Level 4
Small Guns +7 (40), Lockpick +10 (40), Repair +2 (23)
Educated
Level 5
Lockpick +10 (50), Speech +12 (40)
Comprehension
Level 6
Sneak +12 (31), Speech +10 (50)
Bloody Mess
Level 7
Small Guns +2 (42), Lockpick +10 (60), Science +10 (60)
Toughness
Level 8
Sneak +9 (40), Energy Weapons +3 (18), Lockpick +5 (65), Science +5 (65)
Strong Back
Ant Might
Covert Ops
Power Armor Training
Rad Regeneration
Level 9
Lockpick +7 (75), Speech +8 (58), Science +7 (75)
Commando
Level 10
Energy Weapons +22 (40)
Finesse
Level 11
Small Guns +10 (55), Energy Weapons +10 (50), Speech +2 (60)
Size Matters
Level 12
Small Guns +20 (75), Repair +2 (25)
Sniper
Level 13
Repair +22 (47)
Robotics Expert
Level 14
Speech +15 (75), Repair +3 (50), Big Guns +4 (32)
Here and Now
D.C. Journal of Internal Medicine => Medicine +2 (33)
D.C. Journal of Internal Medicine => Medicine +2 (35)
D.C. Journal of Internal Medicine => Medicine +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (39)
D.C. Journal of Internal Medicine => Medicine +2 (41)
Level 15
Medicine +19 (60), Big Guns +3 (35)
Cyborg
Level 16
Sneak +10 (50), Repair +10 (60), Melee Weapons +2 (19)
Tag! (Energy Weapons)
Level 17
Sneak +10 (60), Big Guns +12 (47)
Action Boy/Girl (Energy Weapons)
Level 18
Explosives +9 (34), Big Guns +13 (60)
Concentrated Fire (Energy Weapons)
Level 19
Explosives +22 (56)
Silent Running (Energy Weapons)
Level 20
Explosives +4 (60), Barter +2 (15), Medicine +16 (76)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Melee Weapons +22 (41)
Swift Learner (Energy Weapons)
Level 22
Barter +3 (18), Melee Weapons +19 (60)
Adamantium Skeleton (Energy Weapons)
Level 23
Barter +22 (40)
Pyromaniac (Energy Weapons)
Level 24
Unarmed +2 (15), Barter +20 (60)
Fast Metabolism (Energy Weapons)
Level 25
Unarmed +22 (37)
Puppies! (Energy Weapons)
Level 26
Unarmed +22 (59)
Nerves of Steel (Energy Weapons)
Level 27
Unarmed +1 (60), Repair +10 (70), Explosives +1 (61), Big Guns +10 (70)
Quantum Chemist (Energy Weapons)
Level 28
Explosives +9 (70), Barter +3 (63), Melee Weapons +10 (70)
Party Boy/Girl (Energy Weapons)
Level 29
Unarmed +10 (70), Barter +7 (70), Big Guns +5 (75)
Swift Learner (Energy Weapons)
Level 30
Sneak +2 (78), Small Guns +1 (82), Energy Weapons +1 (86), Lockpick +1 (86), Unarmed +2 (84), Speech +1 (88), Repair +4 (78), Explosives +4 (84), Barter +2 (84), Science +1 (80), Melee Weapons +2 (80), Big Guns +1 (88)
Almost Perfect (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
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