Level 1
ST 6 PE 6 EN 5 CH 5 IN 9 AG 8 LK 1
Speech, Lockpick, and Science
Bobblehead (Medicine)
Level 2
Small Guns +9 (28), Explosives +10 (25)
Swift Learner
Level 3
Small Guns +5 (33), Science +14 (50)
Lady Killer/Black Widow
Level 4
Small Guns +7 (40), Lockpick +10 (40), Repair +2 (23)
Educated
Level 5
Lockpick +10 (50), Speech +12 (40)
Comprehension
Level 6
Sneak +12 (31), Speech +10 (50)
Bloody Mess
Level 7
Small Guns +2 (42), Lockpick +10 (60), Science +10 (60)
Toughness
Level 8
Sneak +9 (40), Energy Weapons +3 (18), Lockpick +5 (65), Science +5 (65)
Strong Back
Ant Might
Covert Ops
Power Armor Training
Rad Regeneration
Level 9
Lockpick +7 (75), Speech +8 (58), Science +7 (75)
Commando
Level 10
Energy Weapons +22 (40)
Finesse
Level 11
Small Guns +10 (55), Energy Weapons +10 (50), Speech +2 (60)
Size Matters
Level 12
Small Guns +20 (75), Repair +2 (25)
Sniper
Level 13
Repair +22 (47)
Robotics Expert
Level 14
Speech +15 (75), Repair +3 (50), Big Guns +4 (32)
Here and Now
D.C. Journal of Internal Medicine => Medicine +2 (33)
D.C. Journal of Internal Medicine => Medicine +2 (35)
D.C. Journal of Internal Medicine => Medicine +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (39)
D.C. Journal of Internal Medicine => Medicine +2 (41)
Level 15
Medicine +19 (60), Big Guns +3 (35)
Cyborg
Level 16
Sneak +10 (50), Repair +10 (60), Melee Weapons +2 (19)
Tag! (Energy Weapons)
Level 17
Sneak +10 (60), Big Guns +12 (47)
Action Boy/Girl (Energy Weapons)
Level 18
Explosives +9 (34), Big Guns +13 (60)
Concentrated Fire (Energy Weapons)
Level 19
Explosives +22 (56)
Silent Running (Energy Weapons)
Level 20
Explosives +4 (60), Barter +2 (15), Medicine +16 (76)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Melee Weapons +22 (41)
Swift Learner (Energy Weapons)
Level 22
Barter +3 (18), Melee Weapons +19 (60)
Adamantium Skeleton (Energy Weapons)
Level 23
Barter +22 (40)
Pyromaniac (Energy Weapons)
Level 24
Unarmed +2 (15), Barter +20 (60)
Fast Metabolism (Energy Weapons)
Level 25
Unarmed +22 (37)
Puppies! (Energy Weapons)
Level 26
Unarmed +22 (59)
Nerves of Steel (Energy Weapons)
Level 27
Unarmed +1 (60), Repair +10 (70), Explosives +1 (61), Big Guns +10 (70)
Quantum Chemist (Energy Weapons)
Level 28
Explosives +9 (70), Barter +3 (63), Melee Weapons +10 (70)
Party Boy/Girl (Energy Weapons)
Level 29
Unarmed +10 (70), Barter +7 (70), Big Guns +5 (75)
Swift Learner (Energy Weapons)
Level 30
Sneak +2 (78), Small Guns +1 (82), Energy Weapons +1 (86), Lockpick +1 (86), Unarmed +2 (84), Speech +1 (88), Repair +4 (78), Explosives +4 (84), Barter +2 (84), Science +1 (80), Melee Weapons +2 (80), Big Guns +1 (88)
Almost Perfect (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)