Strength
5
 
Perception
9
 
Endurance
9
 
Charisma
2
 
Intelligence
6
 
Agility
10
 
Luck
9
 
Action Points
85
 
Carry Weight
200
 
Critical Chance
9%
 
Dmg Resist
5%
 
Hit Points
330
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
45
 
Big Guns
45
 
Energy Weapons
45
 
Explosives
45
 
Lockpick
65
 
Medicine
40
 
Melee Weapons
50
 
Repair
60
 
Science
48
 
Small Guns
65
 
Sneak
60
 
Speech
54
 
Unarmed
50
 
Ant Sight
Barkskin
Comprehension
Covert Ops
Educated
Hematophage
Intense Training (2)
Power Armor Training
Rad Regeneration
Swift Learner
Wired Reflexes
Level 1
ST 4 PE 7 EN 8 CH 1 IN 5 AG 7 LK 8
Small Guns, Lockpick, Repair
Big Book of Science => Science +1 (17)
Bobblehead (Strength)
Ant Sight
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Barter)
Bobblehead (Lockpick)
Barkskin
Bobblehead (Luck)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Covert Ops
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 2
Speech +2 (13), Sneak +10 (45), Repair +4 (48)
Intense Training (AG)
Level 3
Speech +16 (29)
Intense Training (AG)
Level 4
Unarmed +5 (40), Speech +11 (40)
Educated
Level 5
Lockpick +2 (55), Sneak +3 (50), Repair +2 (50), Barter +4 (25), Science +4 (37), Melee Weapons +3 (30), Medicine +1 (30)
Comprehension
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Big Book of Science => Science +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (32)
D.C. Journal of Internal Medicine => Medicine +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Duck and Cover! => Explosives +2 (37)
Duck and Cover! => Explosives +2 (39)
Duck and Cover! => Explosives +2 (41)
Duck and Cover! => Explosives +2 (43)
Duck and Cover! => Explosives +2 (45)
Grognak the Barbarian => Melee Weapons +2 (32)
Grognak the Barbarian => Melee Weapons +2 (34)
Grognak the Barbarian => Melee Weapons +2 (36)
Grognak the Barbarian => Melee Weapons +2 (38)
Grognak the Barbarian => Melee Weapons +2 (40)
Grognak the Barbarian => Melee Weapons +2 (42)
Guns and Bullets => Small Guns +2 (57)
Guns and Bullets => Small Guns +2 (59)
Guns and Bullets => Small Guns +2 (61)
Guns and Bullets => Small Guns +2 (63)
Guns and Bullets => Small Guns +2 (65)
Lying, Congressional Style => Speech +2 (42)
Lying, Congressional Style => Speech +2 (44)
Lying, Congressional Style => Speech +2 (46)
Lying, Congressional Style => Speech +2 (48)
Lying, Congressional Style => Speech +2 (50)
Nikola Tesla and You => Energy Weapons +2 (37)
Nikola Tesla and You => Energy Weapons +2 (39)
Nikola Tesla and You => Energy Weapons +2 (41)
Nikola Tesla and You => Energy Weapons +2 (43)
Nikola Tesla and You => Energy Weapons +2 (45)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (41)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (43)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (45)
Tumblers Today => Lockpick +2 (57)
Tumblers Today => Lockpick +2 (59)
Tumblers Today => Lockpick +2 (61)
Tumblers Today => Lockpick +2 (63)
Tumblers Today => Lockpick +2 (65)
Pugilism Illustrated => Unarmed +2 (42)
Pugilism Illustrated => Unarmed +2 (44)
Pugilism Illustrated => Unarmed +2 (46)
Pugilism Illustrated => Unarmed +2 (48)
Pugilism Illustrated => Unarmed +2 (50)
Paradise Lost => Speech +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Lying, Congressional Style => Speech +2 (54)
Level 6
Barter +10 (45), Science +1 (48), Melee Weapons +8 (50)
Swift Learner
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