Strength
10
 
Perception
7
 
Endurance
10
 
Charisma
4
 
Intelligence
4
 
Agility
5
 
Luck
4
 
Action Points
75
 
Carry Weight
300
 
Critical Chance
4%
 
Dmg Resist
10%
 
Hit Points
400
 
Melee Damage
5.0
 
Skill Points
17
 
Barter
12
 
Big Guns
24
 
Energy Weapons
100
 
Explosives
23
 
Lockpick
18
 
Medicine
90
 
Melee Weapons
75
 
Repair
17
 
Science
12
 
Small Guns
19
 
Sneak
14
 
Speech
12
 
Unarmed
24
 
Educated
Gun Nut
Intense Training (4)
Little Leaguer
Rad Resistance
Strong Back
Toughness
Level 1
ST 8 PE 5 EN 10 CH 4 IN 4 AG 5 LK 4
Medicine, Melee Weapons, and Energy Weapons
Level 2
Energy Weapons +1 (30), Medicine +13 (40)
Intense Training (ST)
Level 3
Melee Weapons +3 (42), Medicine +11 (51)
Intense Training (ST)
Level 4
Medicine +14 (65)
Educated
Level 5
Energy Weapons +9 (41), Melee Weapons +8 (50)
Intense Training (PE)
Level 6
Melee Weapons +12 (62), Medicine +5 (70)
Toughness
Level 7
Energy Weapons +9 (52), Melee Weapons +8 (70)
Intense Training (PE)
Level 8
Energy Weapons +7 (59), Medicine +10 (80)
Rad Resistance
Level 9
Energy Weapons +7 (66), Medicine +10 (90)
Strong Back
Level 10
Energy Weapons +17 (83)
Gun Nut
Level 11
Energy Weapons +17 (100)
Little Leaguer
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