Strength
8
 
Perception
6
 
Endurance
7
 
Charisma
7
 
Intelligence
6
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
230
 
Critical Chance
6%
 
Dmg Resist
10%
 
Hit Points
300
 
Melee Damage
4.0
 
Skill Points
19
 
Barter
32
 
Big Guns
32
 
Energy Weapons
22
 
Explosives
32
 
Lockpick
45
 
Medicine
50
 
Melee Weapons
32
 
Repair
70
 
Science
45
 
Small Guns
69
 
Sneak
32
 
Speech
34
 
Unarmed
32
 
Ant Might
Comprehension
Educated
Gun Nut (2)
Gunslinger
Rad Regeneration
Toughness
Level 1
ST 6 PE 5 EN 6 CH 6 IN 5 AG 7 LK 5
Repair, Medicine, and Small Guns
Level 2
Lockpick +5 (20), Speech +3 (20), Repair +3 (38), Science +4 (19)
Gun Nut
Bobblehead (Strength)
Rad Regeneration
Level 3
Sneak +1 (20), Small Guns +1 (45), Lockpick +3 (23), Unarmed +3 (20), Repair +2 (45), Barter +3 (20), Science +1 (20), Melee Weapons +1 (20)
Gun Nut
Tumblers Today => Lockpick +1 (24)
Level 4
Energy Weapons +5 (20), Lockpick +1 (25), Repair +1 (46), Explosives +5 (20), Big Guns +3 (20)
Comprehension
Level 5
Small Guns +5 (50), Repair +5 (51), Medicine +5 (35)
Educated
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Level 6
Small Guns +3 (65), Lockpick +3 (40), Repair +2 (65), Science +8 (40), Medicine +3 (50)
Gunslinger
Level 7
Small Guns +4 (69), Lockpick +5 (45), Repair +5 (70), Science +5 (45)
Toughness
Paradise Lost => Speech +2 (34)
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