Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Barkskin
Better Criticals
Chemist
Commando
Comprehension
Concentrated Fire
Contract Killer
Cyborg
Daddy's Boy/Girl
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training
Lawbringer
Life Giver
Light Step
Mysterious Stranger
Nerves of Steel
Power Armor Training
Rad Regeneration
Rad Resistance
Silent Running
Size Matters
Sniper
Strong Back
Thief
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 5 CH 1 IN 9 AG 8 LK 7
Small Guns, Lockpick, and Repair
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Small Guns +3 (40), Repair +1 (42), Explosives +12 (30), Science +4 (30)
Thief
Level 3
Sneak +8 (35), Small Guns +5 (45), Lockpick +2 (40), Science +5 (40)
Daddy's Boy/Girl
Level 4
Speech +7 (15), Repair +3 (45), Science +5 (45), Melee Weapons +1 (15), Medicine +4 (45)
Educated
Level 5
Small Guns +5 (50), Lockpick +5 (45), Speech +3 (18), Repair +5 (50), Science +5 (50)
Comprehension
Level 6
Energy Weapons +6 (24), Lockpick +5 (50), Speech +7 (25), Explosives +5 (35)
Toughness
Level 7
Small Guns +5 (55), Energy Weapons +1 (25), Speech +5 (30), Barter +7 (15), Medicine +5 (50)
Gunslinger
Ant Might
Rad Regeneration
Wired Reflexes
Level 8
Sneak +5 (40), Small Guns +5 (60), Speech +5 (35), Repair +5 (55), Barter +3 (18)
Strong Back
Level 9
Energy Weapons +5 (30), Speech +5 (40), Repair +2 (57), Explosives +5 (40), Barter +2 (20), Big Guns +4 (20)
Commando
Level 10
Lockpick +5 (55), Repair +3 (60), Science +5 (55), Medicine +5 (55), Big Guns +5 (25)
Finesse
Level 11
Energy Weapons +5 (35), Speech +5 (45), Barter +10 (30), Melee Weapons +3 (20)
Size Matters
Level 12
Sneak +5 (45), Energy Weapons +5 (40), Explosives +5 (45), Barter +8 (38)
Sniper
Level 13
Sneak +5 (60), Energy Weapons +10 (50), Speech +5 (50), Explosives +1 (46), Barter +2 (40)
Silent Running
Level 14
Explosives +4 (50), Barter +4 (44), Science +5 (60), Medicine +5 (60), Big Guns +5 (45)
Light Step
Level 15
Lockpick +5 (60), Speech +2 (52), Explosives +5 (55), Barter +6 (50), Big Guns +5 (50)
Cyborg
Level 16
Sneak +5 (65), Small Guns +5 (65), Lockpick +5 (65), Speech +3 (55), Science +5 (65)
Action Boy/Girl
Level 17
Small Guns +5 (70), Lockpick +5 (70), Speech +3 (58), Barter +5 (55), Big Guns +5 (55)
Better Criticals
Level 18
Lockpick +5 (75), Unarmed +1 (17), Speech +2 (60), Explosives +5 (60), Science +5 (70), Medicine +5 (65)
Adamantium Skeleton
Level 19
Unarmed +3 (20), Speech +5 (65), Barter +5 (60), Science +5 (75), Big Guns +5 (60)
Concentrated Fire
Level 20
Small Guns +3 (73), Energy Weapons +5 (65), Repair +5 (65), Explosives +5 (65), Barter +5 (65)
Grim Reaper's Sprint
Barkskin
Power Armor Training
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Sneak)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (85)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Level 21
Unarmed +10 (40), Melee Weapons +10 (40), Medicine +3 (68)
Lawbringer
Level 22
Unarmed +10 (50), Melee Weapons +10 (50), Medicine +3 (71)
Mysterious Stranger
Level 23
Unarmed +8 (60), Melee Weapons +10 (60), Medicine +4 (75), Big Guns +1 (73)
Intense Training (EN)
Level 24
Unarmed +11 (71), Melee Weapons +10 (70), Big Guns +2 (75)
Life Giver
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Lying, Congressional Style => Speech +2 (77)
Lying, Congressional Style => Speech +2 (79)
Lying, Congressional Style => Speech +2 (81)
Nikola Tesla and You => Energy Weapons +2 (77)
Nikola Tesla and You => Energy Weapons +2 (79)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Lying, Congressional Style => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Nikola Tesla and You => Energy Weapons +2 (81)
Nikola Tesla and You => Energy Weapons +2 (83)
Lying, Congressional Style => Speech +2 (93)
Nikola Tesla and You => Energy Weapons +2 (85)
Lying, Congressional Style => Speech +2 (95)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Lying, Congressional Style => Speech +2 (97)
Nikola Tesla and You => Energy Weapons +2 (93)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 25
Unarmed +11 (82), Melee Weapons +12 (82)
Contract Killer
Level 26
Lockpick +5 (90), Unarmed +9 (91), Melee Weapons +9 (91)
Nerves of Steel
Level 27
Lockpick +5 (95), Unarmed +9 (100), Melee Weapons +9 (100)
Fast Metabolism
Level 28
Lockpick +5 (100)
Chemist
Level 29

Rad Resistance
Level 30

Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
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