Level 1
ST 4 PE 6 EN 5 CH 1 IN 9 AG 8 LK 7
Small Guns, Lockpick, and Repair
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Small Guns +3 (40), Repair +1 (42), Explosives +12 (30), Science +4 (30)
Thief
Level 3
Sneak +8 (35), Small Guns +5 (45), Lockpick +2 (40), Science +5 (40)
Daddy's Boy/Girl
Level 4
Speech +7 (15), Repair +3 (45), Science +5 (45), Melee Weapons +1 (15), Medicine +4 (45)
Educated
Level 5
Small Guns +5 (50), Lockpick +5 (45), Speech +3 (18), Repair +5 (50), Science +5 (50)
Comprehension
Level 6
Energy Weapons +6 (24), Lockpick +5 (50), Speech +7 (25), Explosives +5 (35)
Toughness
Level 7
Small Guns +5 (55), Energy Weapons +1 (25), Speech +5 (30), Barter +7 (15), Medicine +5 (50)
Gunslinger
Ant Might
Rad Regeneration
Wired Reflexes
Level 8
Sneak +5 (40), Small Guns +5 (60), Speech +5 (35), Repair +5 (55), Barter +3 (18)
Strong Back
Level 9
Energy Weapons +5 (30), Speech +5 (40), Repair +2 (57), Explosives +5 (40), Barter +2 (20), Big Guns +4 (20)
Commando
Level 10
Lockpick +5 (55), Repair +3 (60), Science +5 (55), Medicine +5 (55), Big Guns +5 (25)
Finesse
Level 11
Energy Weapons +5 (35), Speech +5 (45), Barter +10 (30), Melee Weapons +3 (20)
Size Matters
Level 12
Sneak +5 (45), Energy Weapons +5 (40), Explosives +5 (45), Barter +8 (38)
Sniper
Level 13
Sneak +5 (60), Energy Weapons +10 (50), Speech +5 (50), Explosives +1 (46), Barter +2 (40)
Silent Running
Level 14
Explosives +4 (50), Barter +4 (44), Science +5 (60), Medicine +5 (60), Big Guns +5 (45)
Light Step
Level 15
Lockpick +5 (60), Speech +2 (52), Explosives +5 (55), Barter +6 (50), Big Guns +5 (50)
Cyborg
Level 16
Sneak +5 (65), Small Guns +5 (65), Lockpick +5 (65), Speech +3 (55), Science +5 (65)
Action Boy/Girl
Level 17
Small Guns +5 (70), Lockpick +5 (70), Speech +3 (58), Barter +5 (55), Big Guns +5 (55)
Better Criticals
Level 18
Lockpick +5 (75), Unarmed +1 (17), Speech +2 (60), Explosives +5 (60), Science +5 (70), Medicine +5 (65)
Adamantium Skeleton
Level 19
Unarmed +3 (20), Speech +5 (65), Barter +5 (60), Science +5 (75), Big Guns +5 (60)
Concentrated Fire
Level 20
Small Guns +3 (73), Energy Weapons +5 (65), Repair +5 (65), Explosives +5 (65), Barter +5 (65)
Grim Reaper's Sprint
Barkskin
Power Armor Training
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Sneak)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (85)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Level 21
Unarmed +10 (40), Melee Weapons +10 (40), Medicine +3 (68)
Lawbringer
Level 22
Unarmed +10 (50), Melee Weapons +10 (50), Medicine +3 (71)
Mysterious Stranger
Level 23
Unarmed +8 (60), Melee Weapons +10 (60), Medicine +4 (75), Big Guns +1 (73)
Intense Training (EN)
Level 24
Unarmed +11 (71), Melee Weapons +10 (70), Big Guns +2 (75)
Life Giver
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Lying, Congressional Style => Speech +2 (77)
Lying, Congressional Style => Speech +2 (79)
Lying, Congressional Style => Speech +2 (81)
Nikola Tesla and You => Energy Weapons +2 (77)
Nikola Tesla and You => Energy Weapons +2 (79)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Lying, Congressional Style => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Nikola Tesla and You => Energy Weapons +2 (81)
Nikola Tesla and You => Energy Weapons +2 (83)
Lying, Congressional Style => Speech +2 (93)
Nikola Tesla and You => Energy Weapons +2 (85)
Lying, Congressional Style => Speech +2 (95)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Lying, Congressional Style => Speech +2 (97)
Nikola Tesla and You => Energy Weapons +2 (93)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 25
Unarmed +11 (82), Melee Weapons +12 (82)
Contract Killer
Level 26
Lockpick +5 (90), Unarmed +9 (91), Melee Weapons +9 (91)
Nerves of Steel
Level 27
Lockpick +5 (95), Unarmed +9 (100), Melee Weapons +9 (100)
Fast Metabolism
Level 28
Lockpick +5 (100)
Chemist
Level 29
Rad Resistance
Level 30
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)