Strength
6
 
Perception
8
 
Endurance
10
 
Charisma
2
 
Intelligence
7
 
Agility
8
 
Luck
9
 
Action Points
106
 
Carry Weight
260
 
Critical Chance
14%
 
Dmg Resist
23%
 
Hit Points
570
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
30
 
Big Guns
33
 
Energy Weapons
100
 
Explosives
52
 
Lockpick
77
 
Medicine
81
 
Melee Weapons
80
 
Repair
75
 
Science
77
 
Small Guns
100
 
Sneak
100
 
Speech
75
 
Unarmed
100
 
Action Boy/Girl
Ant Sight
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (2)
Iron Fist (3)
Life Giver
Nerd Rage!
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 9 CH 1 IN 6 AG 6 LK 7
Sneak, Small Guns, and Lockpick
Level 2
Sneak +2 (37), Small Guns +1 (36), Unarmed +6 (30), Science +7 (25)
Intense Training (AG)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Strength)
Level 3
Sneak +3 (40), Small Guns +4 (40), Unarmed +5 (35), Medicine +5 (35)
Intense Training (LK)
Rad Regeneration
Level 4
Sneak +5 (45), Energy Weapons +7 (25), Medicine +5 (40)
Educated
Bobblehead (Agility)
Level 5
Sneak +3 (50), Small Guns +3 (45), Energy Weapons +5 (30), Unarmed +5 (40), Repair +4 (24)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Grognak the Barbarian => Melee Weapons +2 (20)
Tales of a Junktown Jerky Vendor => Barter +2 (10)
Tales of a Junktown Jerky Vendor => Barter +2 (12)
Tumblers Today => Lockpick +2 (35)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (26)
Big Book of Science => Science +2 (29)
Duck and Cover! => Explosives +2 (20)
Duck and Cover! => Explosives +2 (22)
Level 6
Sneak +8 (60), Lockpick +5 (40), Unarmed +7 (47)
Iron Fist
Bobblehead (Sneak)
Bobblehead (Endurance)
Pugilism Illustrated => Unarmed +2 (51)
Level 7
Small Guns +5 (50), Lockpick +10 (50), Unarmed +4 (55), Science +1 (30)
Iron Fist
Ant Sight
Power Armor Training
Tumblers Today => Lockpick +2 (54)
Level 8
Energy Weapons +3 (35), Unarmed +5 (60), Repair +2 (26), Science +10 (40)
Iron Fist
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Big Book of Science => Science +2 (42)
Tales of a Junktown Jerky Vendor => Barter +2 (14)
Paradise Lost => Speech +2 (10)
Pugilism Illustrated => Unarmed +2 (62)
Level 9
Small Guns +5 (55), Energy Weapons +5 (40), Science +8 (50), Melee Weapons +2 (22)
Toughness
Duck and Cover! => Explosives +2 (26)
Level 10
Sneak +3 (75), Small Guns +5 (60), Energy Weapons +1 (41), Unarmed +3 (65), Repair +2 (28), Melee Weapons +6 (28)
Finesse
Nikola Tesla and You => Energy Weapons +2 (43)
Bobblehead (Unarmed)
Bobblehead (Luck)
Level 11
Sneak +4 (80), Small Guns +4 (65), Unarmed +4 (80), Repair +1 (30), Melee Weapons +6 (35), Medicine +1 (42)
Bloody Mess
Bobblehead (Science)
Nikola Tesla and You => Energy Weapons +2 (46)
Level 12
Small Guns +5 (70), Energy Weapons +4 (50), Repair +5 (35), Melee Weapons +5 (40), Medicine +1 (43)
Silent Running
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Wired Reflexes
Lying, Congressional Style => Speech +2 (13)
Level 13
Sneak +3 (95), Small Guns +5 (75), Energy Weapons +5 (55), Melee Weapons +5 (45), Medicine +2 (45)
Sniper
Grognak the Barbarian => Melee Weapons +2 (47)
Pugilism Illustrated => Unarmed +2 (82)
Level 14
Energy Weapons +5 (60), Repair +2 (37), Melee Weapons +8 (55), Medicine +5 (50)
Life Giver
Bobblehead (Melee Weapons)
Big Book of Science => Science +2 (63)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Pugilism Illustrated => Unarmed +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (17)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Big Book of Science => Science +2 (65)
Bobblehead (Small Guns)
Level 15
Energy Weapons +5 (75), Unarmed +1 (85), Repair +3 (40), Melee Weapons +5 (70), Medicine +6 (60)
Cyborg
Bobblehead (Charisma)
Lying, Congressional Style => Speech +2 (17)
Nikola Tesla and You => Energy Weapons +2 (77)
Pugilism Illustrated => Unarmed +2 (87)
Level 16
Energy Weapons +3 (80), Unarmed +3 (90), Repair +10 (50), Melee Weapons +4 (74)
Better Criticals
Level 17
Energy Weapons +5 (85), Lockpick +10 (65), Medicine +5 (65)
Action Boy/Girl
Bobblehead (Energy Weapons)
Bobblehead (Speech)
Level 18
Speech +18 (45), Explosives +2 (29)
Nerd Rage!
Level 19
Unarmed +5 (95), Speech +10 (55), Explosives +1 (30), Melee Weapons +1 (75), Medicine +3 (68)
Paralyzing Palm
Level 20
Lockpick +10 (75), Speech +5 (60), Melee Weapons +5 (80)
Ninja
Booster Shot
Pitt Fighter
Level 21
Sneak +5 (100), Energy Weapons +5 (100), Unarmed +5 (100), Science +5 (70)
Grim Reaper's Sprint
Bobblehead (Perception)
Level 22
Small Guns +5 (90), Explosives +3 (35), Science +5 (75), Medicine +7 (75)
Fast Metabolism
Bobblehead (Explosives)
Level 23
Small Guns +10 (100), Speech +5 (65), Explosives +5 (50)
Strong Back
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Lying, Congressional Style => Speech +2 (67)
Tales of a Junktown Jerky Vendor => Barter +2 (21)
Tales of a Junktown Jerky Vendor => Barter +2 (23)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
Big Book of Science => Science +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (77)
Dean's Electronics => Repair +2 (52)
Lying, Congressional Style => Speech +2 (69)
Duck and Cover! => Explosives +2 (52)
Level 24
Speech +6 (75), Repair +8 (60), Barter +3 (26), Medicine +3 (80)
Quantum Chemist
Level 25
Repair +15 (75), Barter +4 (30), Medicine +1 (81)
Scrounger
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