Strength
6
 
Perception
5
 
Endurance
5
 
Charisma
9
 
Intelligence
5
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
3.0
 
Skill Points
15
 
Barter
23
 
Big Guns
15
 
Energy Weapons
30
 
Explosives
30
 
Lockpick
16
 
Medicine
30
 
Melee Weapons
17
 
Repair
15
 
Science
15
 
Small Guns
15
 
Sneak
15
 
Speech
23
 
Unarmed
15
 
Level 1
ST 6 PE 5 EN 5 CH 9 IN 5 AG 5 LK 5
Energy Weapons, Explosives, and Medicine
Tumblers Today => Lockpick +1 (16)
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