Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Entomologist
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Iron Fist (3)
Lady Killer/Black Widow
Light Step
Ninja
Paralyzing Palm
Pitt Fighter
Punga Power!
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Superior Defender
Thief
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 5 CH 4 IN 9 AG 6 LK 6
Lockpick, Small Guns, and Speech
Level 2
Small Guns +3 (35), Lockpick +3 (35), Speech +4 (32), Repair +2 (25), Explosives +3 (20), Barter +2 (15), Science +2 (25)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Big Book of Science => Science +1 (28)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Repair)
Bobblehead (Sneak)
Level 3
Sneak +11 (43), Small Guns +4 (49), Lockpick +5 (55)
Thief
Level 4
Sneak +9 (52), Small Guns +6 (55), Lockpick +5 (60)
Educated
Level 5
Sneak +7 (59), Small Guns +8 (63), Lockpick +5 (65), Speech +3 (45)
Comprehension
Big Book of Science => Science +2 (40)
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (39)
D.C. Journal of Internal Medicine => Medicine +2 (41)
D.C. Journal of Internal Medicine => Medicine +2 (43)
D.C. Journal of Internal Medicine => Medicine +2 (45)
Dean's Electronics => Repair +2 (39)
Dean's Electronics => Repair +2 (41)
Dean's Electronics => Repair +2 (43)
Dean's Electronics => Repair +2 (45)
Dean's Electronics => Repair +2 (47)
Duck and Cover! => Explosives +2 (32)
Duck and Cover! => Explosives +2 (34)
Duck and Cover! => Explosives +2 (36)
Duck and Cover! => Explosives +2 (38)
Duck and Cover! => Explosives +2 (40)
Grognak the Barbarian => Melee Weapons +2 (25)
Grognak the Barbarian => Melee Weapons +2 (27)
Grognak the Barbarian => Melee Weapons +2 (29)
Grognak the Barbarian => Melee Weapons +2 (31)
Grognak the Barbarian => Melee Weapons +2 (33)
Guns and Bullets => Small Guns +2 (65)
Guns and Bullets => Small Guns +2 (67)
Guns and Bullets => Small Guns +2 (69)
Guns and Bullets => Small Guns +2 (71)
Guns and Bullets => Small Guns +2 (73)
Lying, Congressional Style => Speech +2 (47)
Lying, Congressional Style => Speech +2 (49)
Lying, Congressional Style => Speech +2 (51)
Lying, Congressional Style => Speech +2 (53)
Lying, Congressional Style => Speech +2 (55)
Nikola Tesla and You => Energy Weapons +2 (29)
Nikola Tesla and You => Energy Weapons +2 (31)
Nikola Tesla and You => Energy Weapons +2 (33)
Nikola Tesla and You => Energy Weapons +2 (35)
Nikola Tesla and You => Energy Weapons +2 (37)
Pugilism Illustrated => Unarmed +2 (27)
Pugilism Illustrated => Unarmed +2 (29)
Pugilism Illustrated => Unarmed +2 (31)
Pugilism Illustrated => Unarmed +2 (33)
Pugilism Illustrated => Unarmed +2 (35)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tumblers Today => Lockpick +2 (67)
Tumblers Today => Lockpick +2 (69)
Tumblers Today => Lockpick +2 (71)
Tumblers Today => Lockpick +2 (73)
Tumblers Today => Lockpick +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (35)
Barkskin
Level 6
Sneak +6 (75), Small Guns +7 (80), Speech +10 (65)
Toughness
Level 7
Sneak +5 (80), Small Guns +5 (85), Speech +5 (70), Repair +3 (50), Explosives +1 (41), Science +4 (50)
Gunslinger
Bobblehead (Strength)
Level 8
Sneak +5 (85), Unarmed +5 (40), Speech +5 (75), Explosives +7 (48), Barter +1 (36)
Strong Back
Level 9
Unarmed +5 (45), Speech +5 (80), Explosives +7 (55), Barter +6 (42)
Commando
Level 10
Unarmed +5 (50), Speech +5 (85), Explosives +5 (60), Barter +8 (50)
Finesse
Auto Expert
Booster Shot
Pitt Fighter
Level 11
Unarmed +3 (53), Repair +5 (55), Explosives +5 (65), Science +5 (55), Medicine +5 (50)
Demolition Expert
Level 12
Unarmed +3 (56), Repair +5 (60), Explosives +5 (70), Science +5 (60), Medicine +5 (55)
Silent Running
Level 13
Unarmed +3 (59), Repair +5 (65), Explosives +5 (75), Science +5 (65), Medicine +5 (60)
Sniper
Level 14
Unarmed +6 (65), Repair +5 (70), Barter +2 (52), Science +5 (70), Medicine +5 (65)
Cyborg
Level 15
Repair +5 (75), Barter +8 (60), Science +5 (75), Medicine +5 (70)
Light Step
Covert Ops
Level 16
Lockpick +7 (85), Unarmed +4 (69), Repair +5 (80), Science +7 (85)
Better Criticals
Level 17
Unarmed +6 (75), Repair +5 (85), Barter +5 (65), Melee Weapons +7 (42)
Action Boy/Girl
Level 18
Unarmed +10 (85), Melee Weapons +13 (55)
Paralyzing Palm
Level 19
Energy Weapons +3 (50), Barter +5 (70), Melee Weapons +15 (70)
Demolition Expert
Wired Reflexes
Rad Regeneration
Level 20
Energy Weapons +8 (58), Barter +5 (75), Melee Weapons +5 (75), Medicine +5 (75)
Grim Reaper's Sprint
Level 21
Energy Weapons +3 (61), Explosives +5 (80), Barter +5 (80), Melee Weapons +5 (80), Medicine +5 (80)
Demolition Expert
Level 22
Energy Weapons +3 (64), Explosives +5 (85), Barter +5 (85), Melee Weapons +5 (85), Medicine +5 (85)
Quantum Chemist
Level 23
Energy Weapons +3 (67), Big Guns +20 (55)
Iron Fist
Level 24
Energy Weapons +8 (75), Big Guns +15 (70)
Iron Fist
Level 25
Energy Weapons +10 (85), Big Guns +13 (83)
Iron Fist
Ghoul Ecology
Hematophage
Level 26
Lockpick +3 (88), Unarmed +3 (88), Speech +3 (88), Explosives +3 (88), Barter +3 (88), Science +3 (88), Melee Weapons +3 (88), Big Guns +2 (85)
Entomologist
Level 27
Sneak +2 (97), Small Guns +3 (91), Energy Weapons +3 (88), Lockpick +3 (91), Speech +3 (91), Repair +3 (88), Medicine +3 (88), Big Guns +3 (88)
Robotics Expert
Level 28
Sneak +2 (99), Unarmed +3 (91), Repair +3 (91), Explosives +3 (91), Barter +3 (91), Science +3 (91), Melee Weapons +3 (91), Medicine +3 (91)
Pyromaniac
Level 29
Sneak +1 (100), Small Guns +3 (94), Energy Weapons +3 (91), Lockpick +3 (94), Unarmed +3 (94), Speech +3 (94), Explosives +3 (94), Barter +1 (92), Big Guns +3 (91)
Ninja
Punga Power!
Superior Defender
Level 30
Small Guns +3 (100), Energy Weapons +3 (100), Repair +3 (96), Barter +2 (100), Science +3 (96), Melee Weapons +3 (100), Medicine +3 (96), Big Guns +3 (100)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Ant Might
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