Strength
1
 
Perception
7
 
Endurance
6
 
Charisma
1
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
160
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
410
 
Melee Damage
0.5
 
Skill Points
22
 
Barter
50
 
Big Guns
19
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
9
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
9
 
Unarmed
19
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training
Lady Killer/Black Widow
Light Step
Mysterious Stranger
Pitt Fighter
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 1 PE 5 EN 6 CH 1 IN 9 AG 9 LK 9
Small Guns, Sneak, Lockpick
Level 2
Repair +1 (26), Explosives +8 (25), Science +10 (35)
Lady Killer/Black Widow
Level 3
Lockpick +1 (35), Repair +9 (35), Explosives +8 (35), Barter +1 (10)
Intense Training (PE)
Level 4
Small Guns +2 (42), Lockpick +15 (50), Sneak +2 (42)
Educated
Hematophage
Rad Regeneration
Level 5
Small Guns +1 (43), Sneak +1 (43), Explosives +5 (40), Science +15 (50)
Comprehension
Level 6
Small Guns +3 (46), Sneak +3 (46), Explosives +1 (41), Medicine +15 (40)
Toughness
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Big Book of Science => Science +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Dean's Electronics => Repair +2 (37)
Dean's Electronics => Repair +2 (39)
Dean's Electronics => Repair +2 (41)
Dean's Electronics => Repair +2 (43)
Dean's Electronics => Repair +2 (45)
Duck and Cover! => Explosives +2 (43)
Duck and Cover! => Explosives +2 (45)
Duck and Cover! => Explosives +2 (47)
Duck and Cover! => Explosives +2 (49)
Duck and Cover! => Explosives +2 (51)
Guns and Bullets => Small Guns +2 (48)
Guns and Bullets => Small Guns +2 (50)
Guns and Bullets => Small Guns +2 (52)
Guns and Bullets => Small Guns +2 (54)
Guns and Bullets => Small Guns +2 (56)
Tumblers Today => Lockpick +2 (52)
Tumblers Today => Lockpick +2 (54)
Tumblers Today => Lockpick +2 (56)
Tumblers Today => Lockpick +2 (58)
Tumblers Today => Lockpick +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (12)
Tales of a Junktown Jerky Vendor => Barter +2 (14)
Tales of a Junktown Jerky Vendor => Barter +2 (16)
Tales of a Junktown Jerky Vendor => Barter +2 (18)
Tales of a Junktown Jerky Vendor => Barter +2 (20)
Ant Sight
Level 7
Small Guns +9 (65), Lockpick +4 (66), Sneak +9 (65)
Gunslinger
Level 8
Lockpick +9 (75), Science +13 (73)
Commando
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Level 9
Small Guns +10 (85), Sneak +10 (85), Science +2 (85)
Bloody Mess
Wired Reflexes
Barkskin
Covert Ops
Level 10
Small Guns +2 (90), Lockpick +2 (90), Sneak +5 (90), Science +2 (90), Medicine +11 (71)
Finesse
Level 11
Small Guns +5 (95), Lockpick +5 (95), Sneak +5 (95), Science +5 (95), Medicine +2 (73)
Mysterious Stranger
Level 12
Small Guns +5 (100), Lockpick +5 (100), Sneak +5 (100), Science +5 (100), Medicine +2 (75)
Silent Running
Level 13
Explosives +17 (80), Medicine +5 (80)
Sniper
Level 14
Explosives +2 (82), Medicine +20 (100)
Cyborg
Level 15
Repair +4 (59), Explosives +18 (100)
Light Step
Power Armor Training
Auto Expert
Booster Shot
Pitt Fighter
Level 16
Repair +22 (81)
Better Criticals
Level 17
Energy Weapons +3 (34), Repair +19 (100)
Action Boy/Girl
Level 18
Energy Weapons +22 (56)
Adamantium Skeleton
Nikola Tesla and You => Energy Weapons +2 (58)
Nikola Tesla and You => Energy Weapons +2 (60)
Nikola Tesla and You => Energy Weapons +2 (62)
Nikola Tesla and You => Energy Weapons +2 (64)
Nikola Tesla and You => Energy Weapons +2 (66)
Bobblehead (Energy Weapons)
Level 19
Energy Weapons +22 (98)
Concentrated Fire
Level 20
Energy Weapons +2 (100), Barter +20 (50)
Grim Reaper's Sprint
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