Strength
4
 
Perception
8
 
Endurance
6
 
Charisma
4
 
Intelligence
6
 
Agility
9
 
Luck
8
 
Action Points
108
 
Carry Weight
190
 
Critical Chance
13%
 
Dmg Resist
13%
 
Hit Points
540
 
Melee Damage
2.0
 
Skill Points
19
 
Barter
100
 
Big Guns
25
 
Energy Weapons
100
 
Explosives
30
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
15
 
Repair
100
 
Science
90
 
Small Guns
100
 
Sneak
100
 
Speech
40
 
Unarmed
40
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Better Criticals
Bloody Mess
Commando
Concentrated Fire
Contract Killer
Covert Ops
Deep Sleep
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Infiltrator
Life Giver
Light Step
Mysterious Stranger
Nerves of Steel
Night Person
Nuclear Anomaly
Pitt Fighter
Power Armor Training
Rad Regeneration
Scrounger
Sniper
Superior Defender
Swift Learner (3)
Thief
Toughness
Wired Reflexes
Level 1
ST 4 PE 7 EN 5 CH 4 IN 5 AG 8 LK 7
Small Guns, Sneak, and Lockpick
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Barter)
Level 2
Sneak +3 (50), Small Guns +3 (55), Lockpick +5 (50), Barter +5 (29)
Gun Nut
Ant Sight
Covert Ops
Superior Defender
Wired Reflexes
Level 3
Sneak +8 (58), Small Guns +2 (60), Lockpick +5 (60), Barter +1 (30)
Swift Learner
Level 4
Sneak +7 (65), Small Guns +5 (65), Lockpick +4 (64)
Educated
Tumblers Today => Lockpick +1 (65)
Level 5
Sneak +5 (70), Small Guns +5 (75), Lockpick +5 (70), Barter +4 (34)
Gun Nut
Level 6
Sneak +9 (79), Small Guns +5 (80), Lockpick +5 (75)
Bloody Mess
Chinese Army: Special Ops Training Manual => Sneak +1 (80)
Tales of a Junktown Jerky Vendor => Barter +1 (35)
Level 7
Sneak +5 (85), Small Guns +5 (85), Lockpick +5 (80), Barter +4 (39)
Toughness
Bobblehead (Luck)
Bobblehead (Agility)
Level 8
Sneak +7 (94), Small Guns +7 (94), Lockpick +5 (85)
Commando
Level 9
Sneak +6 (100), Small Guns +6 (100), Lockpick +5 (90), Barter +1 (40), Medicine +1 (19)
Scrounger
Level 10
Lockpick +10 (100), Medicine +9 (28)
Finesse
Level 11
Repair +7 (35), Barter +5 (45), Medicine +7 (35)
Night Person
Level 12
Repair +7 (42), Barter +5 (50), Medicine +7 (42)
Sniper
Level 13
Energy Weapons +3 (25), Repair +8 (50), Medicine +8 (50)
Fast Metabolism
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Level 14
Energy Weapons +15 (50), Science +4 (25)
Light Step
Level 15
Energy Weapons +5 (55), Repair +5 (65), Barter +5 (55), Science +4 (29)
Contract Killer
Level 16
Energy Weapons +5 (60), Barter +5 (60), Science +4 (33), Medicine +5 (65)
Action Boy/Girl
Level 17
Energy Weapons +5 (65), Repair +5 (70), Barter +5 (65), Science +4 (37)
Better Criticals
Level 18
Energy Weapons +5 (70), Barter +5 (70), Science +4 (41), Medicine +5 (70)
Infiltrator
Level 19
Energy Weapons +5 (75), Barter +5 (75), Science +4 (45), Medicine +5 (75)
Adamantium Skeleton
Level 20
Energy Weapons +5 (80), Repair +5 (75), Barter +5 (80), Science +4 (49)
Grim Reaper's Sprint
Level 21
Energy Weapons +5 (85), Barter +5 (85), Science +4 (53), Medicine +5 (80)
Mysterious Stranger
Level 22
Energy Weapons +5 (90), Repair +5 (80), Barter +5 (90), Science +4 (57)
Deep Sleep
Level 23
Energy Weapons +5 (95), Barter +5 (95), Science +4 (61), Medicine +5 (85)
Gun Nut
Level 24
Energy Weapons +5 (100), Barter +5 (100), Science +4 (65), Medicine +5 (90)
Swift Learner
Level 25
Repair +10 (95), Science +4 (69), Medicine +5 (95)
Swift Learner
Level 26
Unarmed +2 (20), Speech +6 (20), Repair +5 (100), Science +1 (70), Medicine +5 (100)
Nerves of Steel
Level 27
Unarmed +5 (25), Speech +5 (25), Explosives +3 (25), Science +5 (75), Melee Weapons +1 (15)
Concentrated Fire
Level 28
Unarmed +5 (30), Speech +5 (30), Explosives +5 (30), Big Guns +4 (22)
Life Giver
Level 29
Unarmed +7 (37), Speech +7 (37), Science +5 (80)
Thief
Level 30
Unarmed +3 (40), Speech +3 (40), Science +10 (90), Big Guns +3 (25)
Nuclear Anomaly
Rad Regeneration
Power Armor Training
Pitt Fighter
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