Level 1
  
    ST 3 PE 3 EN 6 CH 5 IN 9 AG 5 LK 9
  
    Speech, Explosives, and Science
  
  
  
  Level 2
  
    Sneak +2 (19), Small Guns +3 (20), Speech +3 (35), Explosives +2 (30), Barter +3 (20), Science +5 (45), Big Guns +1 (20)
  
    Intense Training (ST)
  
    Dream Crusher
  
    Big Book of Science => Science +1 (46)
  
    Bobblehead (Strength)
  
  
  
  Level 3
  
    Sneak +1 (20), Energy Weapons +2 (15), Lockpick +7 (20), Unarmed +1 (20), Repair +1 (26), Science +4 (50), Melee Weapons +3 (20)
  
    Intense Training (CH)
  
    Bobblehead (Endurance)
  
    Barkskin
  
    Duck and Cover! => Explosives +1 (31)
  
  
  
  Level 4
  
    Energy Weapons +5 (22), Speech +3 (40), Explosives +3 (36), Barter +8 (30)
  
    Intense Training (PE)
  
    Bobblehead (Perception)
  
    Grognak the Barbarian => Melee Weapons +1 (21)
  
    Wired Reflexes
  
    Superior Defender
  
  
  
  Level 5
  
    Energy Weapons +1 (25), Lockpick +1 (25), Unarmed +3 (25), Repair +4 (30), Explosives +2 (40), Barter +1 (36), Melee Weapons +4 (25), Big Guns +3 (25)
  
    Scoundrel
  
    Covert Ops
  
    Bobblehead (Charisma)
  
    Hematophage
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (26)
  
  
  
  Level 6
  
    Small Guns +2 (25), Speech +3 (50), Explosives +5 (45), Barter +7 (45), Science +2 (55)
  
    Toughness
  
    D.C. Journal of Internal Medicine => Medicine +1 (26)
  
    Rad Regeneration
  
    Bobblehead (Luck)
  
  
  
  Level 7
  
    Sneak +5 (25), Lockpick +2 (30), Explosives +5 (50), Medicine +4 (32), Big Guns +3 (29)
  
    Intense Training (IN)
  
    Guns and Bullets => Small Guns +1 (26)
  
    Auto Expert
  
    Bobblehead (Agility)
  
  
  
  Level 8
  
    Sneak +3 (30), Small Guns +2 (30), Energy Weapons +5 (30), Unarmed +5 (30), Science +3 (60), Medicine +2 (34)
  
    Impartial Mediation
  
    Bobblehead (Speech)
  
    Ant Might
  
    Chinese Army: Special Ops Training Manual => Sneak +1 (31)
  
  
  
  Level 9
  
    Sneak +4 (35), Speech +5 (70), Repair +3 (35), Barter +3 (53), Melee Weapons +3 (30), Medicine +1 (35), Big Guns +1 (30)
  
    Scoundrel
  
    Bobblehead (Barter)
  
    Lying, Congressional Style => Speech +1 (71)
  
    Pitt Fighter
  
  
  
  Level 10
  
    Sneak +4 (39), Speech +4 (75), Repair +5 (40), Barter +2 (65), Medicine +5 (40)
  
    Swift Learner
  
    Booster Shot
  
    Tales of a Junktown Jerky Vendor => Barter +1 (66)
  
    Bobblehead (Science)
  
  
  
  Level 11
  
    Sneak +1 (40), Lockpick +10 (42), Speech +5 (80), Barter +4 (70)
  
    Intense Training (PE)
  
    Bobblehead (Lockpick)
  
    Nikola Tesla and You => Energy Weapons +1 (33)
  
    Punga Power!
  
  
  
  Level 12
  
    Energy Weapons +2 (35), Lockpick +3 (55), Unarmed +1 (31), Explosives +3 (55), Science +10 (80), Big Guns +1 (31)
  
    Life Giver
  
    Bobblehead (Sneak)
  
    Xenotech Expert
  
    Dean's Electronics => Repair +1 (41)
  
  
  
  Level 13
  
    Small Guns +5 (35), Unarmed +4 (35), Repair +4 (45), Barter +3 (73), Big Guns +4 (35)
  
    Demolition Expert
  
    Bobblehead (Explosives)
  
    Power Armor Training
  
    Pugilism Illustrated => Unarmed +1 (36)
  
  
  
  Level 14
  
    Small Guns +5 (40), Energy Weapons +5 (40), Unarmed +3 (39), Barter +2 (75), Big Guns +5 (40)
  
    Comprehension
  
    Pugilism Illustrated => Unarmed +2 (41)
  
    Bobblehead (Melee Weapons)
  
    Ghoul Ecology
  
  
  
  Level 15
  
    Lockpick +5 (60), Unarmed +4 (45), Repair +5 (50), Barter +5 (80), Science +1 (81)
  
    Educated
  
    Duck and Cover! => Explosives +2 (67)
  
    Bobblehead (Medicine)
  
  
  
  Level 16
  
    Small Guns +1 (41), Speech +10 (90), Explosives +3 (70), Science +9 (90)
  
    Adamantium Skeleton
  
    Paradise Lost => Speech +2 (92)
  
    Bobblehead (Big Guns)
  
  
  
  Level 17
  
    Small Guns +9 (50), Energy Weapons +5 (45), Speech +3 (95), Science +1 (91), Melee Weapons +5 (45)
  
    Action Boy/Girl
  
    Tumblers Today => Lockpick +2 (62)
  
    Bobblehead (Small Guns)
  
  
  
  Level 18
  
    Energy Weapons +5 (50), Speech +5 (100), Science +9 (100), Melee Weapons +4 (49)
  
    Better Criticals
  
    Lying, Congressional Style => Speech +2 (100)
  
    Bobblehead (Energy Weapons)
  
  
  
  Level 19
  
    Sneak +9 (59), Lockpick +8 (72), Unarmed +5 (50), Melee Weapons +1 (50)
  
    Intense Training (PE)
  
    Bobblehead (Intelligence)
  
    Big Book of Science => Science +2 (100)
  
  
  
  Level 20
  
    Sneak +1 (60), Energy Weapons +3 (65), Lockpick +3 (75), Unarmed +10 (60), Explosives +3 (75), Big Guns +3 (53)
  
    Computer Whiz
  
    Bobblehead (Unarmed)
  
    D.C. Journal of Internal Medicine => Medicine +2 (52)
  
  
  
  Level 21
  
    Repair +4 (54), Melee Weapons +4 (54), Medicine +8 (60), Big Guns +7 (60)
  
    Cyborg
  
    Grognak the Barbarian => Melee Weapons +2 (56)
  
    Bobblehead (Repair)
  
  
  
  Level 22
  
    Sneak +3 (63), Energy Weapons +5 (80), Lockpick +5 (80), Repair +1 (65), Explosives +5 (80), Melee Weapons +4 (60)
  
    Puppies!
  
    Duck and Cover! => Explosives +2 (82)
  
  
  
  Level 23
  
    Sneak +7 (70), Small Guns +3 (63), Explosives +3 (85), Big Guns +10 (70)
  
    Light Step
  
    Guns and Bullets => Small Guns +2 (65)
  
  
  
  Level 24
  
    Small Guns +5 (70), Repair +5 (70), Explosives +3 (88), Melee Weapons +5 (65), Medicine +5 (65)
  
    Nerd Rage!
  
    Duck and Cover! => Explosives +2 (90)
  
  
  
  Level 25
  
    Sneak +3 (73), Explosives +10 (100), Melee Weapons +5 (70), Medicine +5 (70)
  
    Intense Training (EN)
  
    Nikola Tesla and You => Energy Weapons +2 (82)
  
  
  
  Level 26
  
    Sneak +2 (75), Energy Weapons +5 (87), Unarmed +3 (75), Melee Weapons +5 (75), Big Guns +8 (80)
  
    Warmonger
  
    Nikola Tesla and You => Energy Weapons +2 (89)
  
  
  
  Level 27
  
    Sneak +5 (82), Small Guns +2 (74), Energy Weapons +1 (90), Repair +5 (75), Melee Weapons +5 (80), Medicine +5 (75)
  
    Intense Training (AG)
  
    Dean's Electronics => Repair +2 (77)
  
  
  
  Level 28
  
    Sneak +3 (85), Small Guns +1 (75), Energy Weapons +10 (100), Unarmed +5 (82), Repair +3 (80), Medicine +1 (76)
  
    Intense Training (EN)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
  
  
  
  Level 29
  
    Sneak +5 (92), Small Guns +5 (82), Unarmed +3 (85), Medicine +4 (80), Big Guns +6 (90)
  
    Intense Training (AG)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
  
  
  
  Level 30
  
    Sneak +8 (100), Small Guns +6 (90), Barter +1 (85), Big Guns +8 (100)
  
    Almost Perfect
  
    Tales of a Junktown Jerky Vendor => Barter +2 (87)
  
    Grognak the Barbarian => Melee Weapons +2 (88)
  
    Dean's Electronics => Repair +2 (82)
  
    Tumblers Today => Lockpick +2 (86)
  
    Tumblers Today => Lockpick +2 (88)
  
    Tumblers Today => Lockpick +2 (90)
  
    Tumblers Today => Lockpick +2 (92)
  
    Tumblers Today => Lockpick +2 (94)
  
    Tumblers Today => Lockpick +2 (96)
  
    Tumblers Today => Lockpick +2 (98)
  
    Tumblers Today => Lockpick +2 (100)
  
    D.C. Journal of Internal Medicine => Medicine +2 (82)
  
    Grognak the Barbarian => Melee Weapons +2 (90)
  
    Grognak the Barbarian => Melee Weapons +2 (92)
  
    Grognak the Barbarian => Melee Weapons +2 (94)
  
    Grognak the Barbarian => Melee Weapons +2 (96)
  
    Grognak the Barbarian => Melee Weapons +2 (98)
  
    Dean's Electronics => Repair +2 (84)
  
    Dean's Electronics => Repair +2 (86)
  
    Dean's Electronics => Repair +2 (88)
  
    Dean's Electronics => Repair +2 (90)
  
    D.C. Journal of Internal Medicine => Medicine +2 (84)
  
    Pugilism Illustrated => Unarmed +2 (87)
  
    Pugilism Illustrated => Unarmed +2 (89)
  
    Pugilism Illustrated => Unarmed +2 (91)
  
    D.C. Journal of Internal Medicine => Medicine +2 (86)
  
    Dean's Electronics => Repair +2 (92)
  
    Dean's Electronics => Repair +2 (94)
  
    Dean's Electronics => Repair +2 (96)
  
    Dean's Electronics => Repair +2 (98)
  
    D.C. Journal of Internal Medicine => Medicine +2 (88)
  
    D.C. Journal of Internal Medicine => Medicine +2 (90)
  
    D.C. Journal of Internal Medicine => Medicine +2 (92)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (89)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (91)
  
    Guns and Bullets => Small Guns +2 (92)
  
    Guns and Bullets => Small Guns +2 (94)
  
    Guns and Bullets => Small Guns +2 (96)
  
    Guns and Bullets => Small Guns +2 (98)
  
    Pugilism Illustrated => Unarmed +2 (93)
  
    D.C. Journal of Internal Medicine => Medicine +2 (94)
  
    D.C. Journal of Internal Medicine => Medicine +2 (96)
  
    D.C. Journal of Internal Medicine => Medicine +2 (98)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (93)
  
    Guns and Bullets => Small Guns +2 (100)
  
    Pugilism Illustrated => Unarmed +2 (95)
  
    Pugilism Illustrated => Unarmed +2 (97)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (95)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (97)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (99)
  
    Nikola Tesla and You => Energy Weapons +2 (100)
  
    Pugilism Illustrated => Unarmed +2 (99)
  
    Pugilism Illustrated => Unarmed +2 (100)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (100)
  
    D.C. Journal of Internal Medicine => Medicine +2 (100)
  
    Grognak the Barbarian => Melee Weapons +2 (100)
  
    Dean's Electronics => Repair +2 (100)