Strength
5
 
Perception
10
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
200
 
Critical Chance
15%
 
Dmg Resist
0%
 
Hit Points
490
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
30
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
70
 
Medicine
40
 
Melee Weapons
30
 
Repair
100
 
Science
40
 
Small Guns
100
 
Sneak
40
 
Speech
30
 
Unarmed
100
 
Action Boy/Girl
Better Criticals
Commando
Comprehension
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (10)
Paralyzing Palm
Tag!
Wired Reflexes
Level 1
ST 3 PE 6 EN 6 CH 1 IN 6 AG 9 LK 9
Unarmed, Small Guns, Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Level 2
Small Guns +3 (45), Energy Weapons +3 (24), Unarmed +4 (40), Sneak +3 (30), Repair +4 (42)
Intense Training (IN)
Level 3
Energy Weapons +6 (30), Lockpick +9 (30), Repair +3 (47)
Intense Training (IN)
Level 4
Small Guns +5 (50), Lockpick +1 (31), Unarmed +10 (50), Repair +3 (50)
Comprehension
Level 5
Lockpick +19 (50)
Intense Training (IN)
Level 6
Small Guns +5 (55), Energy Weapons +2 (32), Unarmed +5 (57), Repair +8 (60)
Intense Training (EN)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Science)
Level 7
Small Guns +5 (70), Energy Weapons +8 (50), Unarmed +3 (72), Repair +4 (74)
Intense Training (EN)
Level 8
Small Guns +6 (76), Unarmed +8 (82), Repair +6 (80)
Intense Training (EN)
Level 9
Small Guns +7 (83), Energy Weapons +10 (62), Unarmed +3 (85)
Intense Training (PE)
Level 10
Small Guns +2 (85), Energy Weapons +13 (77), Repair +5 (85)
Intense Training (PE)
Level 11
Small Guns +5 (90), Unarmed +15 (100)
Intense Training (PE)
Level 12
Small Guns +5 (95), Repair +15 (100)
Intense Training (ST)
Level 13
Small Guns +5 (100), Energy Weapons +11 (90), Lockpick +4 (70)
Gunslinger
Level 14
Energy Weapons +10 (100), Explosives +3 (40), Science +1 (38), Big Guns +3 (40), Medicine +3 (40)
Commando
Level 15
Speech +9 (30), Barter +9 (30), Science +2 (40)
Finesse
Level 16
Explosives +10 (50), Melee Weapons +3 (30), Big Guns +7 (47)
Action Boy/Girl
Level 17
Explosives +7 (57), Big Guns +13 (60)
Better Criticals
Level 18
Explosives +13 (70), Big Guns +7 (82)
Tag! (Big Guns)
Level 19
Explosives +2 (72), Big Guns +18 (100)
Paralyzing Palm
Level 20
Explosives +20 (92)
Grim Reaper's Sprint
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Wired Reflexes
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