Level 1
ST 5 PE 5 EN 9 CH 2 IN 9 AG 5 LK 5
Small Guns, Speech, and Medicine
Bobblehead (Medicine)
Level 2
Sneak +5 (25), Lockpick +5 (25), Speech +1 (25), Repair +2 (25), Science +2 (25), Medicine +2 (50), Big Guns +2 (25)
Thief
Bobblehead (Intelligence)
Level 3
Sneak +5 (30), Lockpick +2 (27), Speech +5 (30), Repair +3 (35), Explosives +5 (20)
Gun Nut
Bobblehead (Strength)
Level 4
Sneak +5 (35), Lockpick +3 (30), Speech +4 (34), Explosives +5 (25), Science +3 (30)
Comprehension
Bobblehead (Endurance)
Level 5
Sneak +5 (40), Lockpick +5 (35), Speech +1 (35), Explosives +4 (29), Science +5 (35)
Educated
Level 6
Sneak +5 (45), Lockpick +5 (40), Explosives +6 (35), Barter +1 (10), Science +5 (40), Melee Weapons +1 (18)
Gun Nut
Level 7
Small Guns +5 (45), Speech +5 (40), Repair +5 (45), Explosives +3 (38), Science +5 (45)
Thief
Level 8
Small Guns +5 (50), Lockpick +5 (50), Repair +6 (51), Explosives +2 (40), Science +5 (50)
Strong Back
Bobblehead (Sneak)
Level 9
Small Guns +5 (55), Energy Weapons +5 (20), Speech +5 (45), Explosives +5 (45), Medicine +3 (55)
Commando
Level 10
Small Guns +5 (60), Energy Weapons +5 (25), Speech +5 (50), Explosives +5 (50), Melee Weapons +2 (20), Big Guns +1 (28)
Mister Sandman
Bobblehead (Explosives)
Level 11
Lockpick +5 (55), Repair +8 (59), Science +5 (55), Medicine +5 (60)
Finesse
Level 12
Energy Weapons +5 (30), Lockpick +5 (60), Speech +5 (55), Repair +1 (60), Science +5 (60), Big Guns +2 (30)
Pyromaniac
Level 13
Small Guns +7 (67), Speech +5 (60), Repair +1 (61), Melee Weapons +10 (30)
Robotics Expert
Level 14
Small Guns +3 (70), Lockpick +5 (65), Science +5 (65), Medicine +10 (70)
Cyborg
Level 15
Sneak +5 (65), Lockpick +5 (70), Explosives +5 (65), Science +5 (70), Big Guns +3 (33)
Contract Killer
Level 16
Lockpick +5 (75), Repair +10 (71), Science +5 (75), Big Guns +3 (36)
Lawbringer
Level 17
Sneak +5 (70), Small Guns +5 (75), Explosives +5 (70), Melee Weapons +5 (35), Big Guns +3 (39)
Tag! (Energy Weapons)
Level 18
Energy Weapons +3 (60), Lockpick +3 (80), Repair +8 (79), Explosives +3 (75), Science +5 (80), Big Guns +1 (40)
Intense Training (PE)
Level 19
Sneak +5 (75), Energy Weapons +10 (70), Repair +2 (81), Melee Weapons +1 (36), Medicine +5 (75)
Size Matters (Energy Weapons)
Level 20
Small Guns +5 (80), Explosives +5 (80), Barter +8 (18), Medicine +5 (80)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Unarmed +5 (30), Speech +2 (62), Barter +12 (30), Melee Weapons +4 (40)
Fast Metabolism (Energy Weapons)
Level 22
Unarmed +10 (40), Speech +3 (65), Barter +10 (40)
Puppies! (Energy Weapons)
Level 23
Repair +1 (82), Barter +10 (50), Science +1 (81), Melee Weapons +10 (50), Medicine +1 (81)
Quantum Chemist (Energy Weapons)
Level 24
Unarmed +15 (55), Science +4 (85), Medicine +4 (85)
No Weaknesses (Energy Weapons)
Level 25
Unarmed +5 (60), Repair +8 (90), Medicine +5 (90), Big Guns +5 (60)
Solar Powered (Energy Weapons)
Bobblehead (Repair)
Level 26
Unarmed +5 (65), Barter +3 (59), Medicine +10 (100), Big Guns +5 (65)
Warmonger (Energy Weapons)
Bobblehead (Science)
Level 27
Sneak +5 (80), Energy Weapons +10 (80), Barter +1 (60), Melee Weapons +7 (57)
Child at Heart (Energy Weapons)
Level 28
Speech +9 (80), Barter +6 (66), Melee Weapons +8 (65)
Bloody Mess (Energy Weapons)
Level 29
Barter +3 (69), Melee Weapons +10 (75), Big Guns +10 (75)
Toughness (Energy Weapons)
Level 30
Energy Weapons +2 (90), Lockpick +2 (90), Explosives +12 (100), Barter +1 (80), Science +3 (100), Big Guns +3 (80)
Almost Perfect (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Lockpick)
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
Ant Might