Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
3
 
Intelligence
6
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
16
 
Barter
60
 
Big Guns
60
 
Energy Weapons
66
 
Explosives
70
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
80
 
Repair
100
 
Science
100
 
Small Guns
80
 
Sneak
100
 
Speech
60
 
Unarmed
60
 
Action Boy/Girl
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Light Step
Nerves of Steel
Ninja
Nuclear Anomaly
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Quantum Chemist
Rad Regeneration
Scrounger
Silent Running
Sniper
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 3 PE 6 EN 9 CH 1 IN 4 AG 9 LK 8
Small Guns, Speech, and Repair
Level 2
Speech +14 (37)
Intense Training (ST)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 3
Energy Weapons +7 (38), Repair +8 (50)
Intense Training (ST)
Level 4
Energy Weapons +12 (50), Lockpick +3 (37)
Comprehension
Level 5
Lockpick +15 (52)
Intense Training (ST)
Level 6
Lockpick +15 (67)
Toughness
Level 7
Science +15 (45)
Bloody Mess
Level 8
Lockpick +15 (82)
Commando
Level 9
Lockpick +15 (97)
Scrounger
Level 10
Lockpick +3 (100), Science +12 (57)
Finesse
Level 11
Science +15 (72)
Intense Training (ST)
Level 12
Science +15 (87)
Sniper
Level 13
Science +13 (100), Medicine +2 (29)
Intense Training (ST)
Level 14
Barter +15 (36)
Intense Training (PE)
Level 15
Medicine +15 (44)
Intense Training (PE)
Level 16
Medicine +15 (59)
Action Boy/Girl
Level 17
Sneak +1 (38), Unarmed +13 (50), Medicine +1 (60)
Cyborg
Level 18
Barter +2 (38), Melee Weapons +13 (50)
Better Criticals
Level 19
Sneak +1 (39), Barter +14 (52)
Intense Training (PE)
Level 20
Sneak +2 (41), Big Guns +13 (50)
Grim Reaper's Sprint
Level 21
Sneak +9 (50), Explosives +6 (43)
Intense Training (IN)
Level 22
Sneak +9 (59), Explosives +7 (50)
Puppies!
Level 23
Sneak +16 (75)
Quantum Chemist
Level 24
Sneak +5 (80), Melee Weapons +11 (61)
Intense Training (CH)
Level 25
Melee Weapons +16 (77)
Silent Running
Level 26
Small Guns +5 (60), Repair +8 (60), Melee Weapons +3 (80)
Nerves of Steel
Level 27
Barter +6 (60), Big Guns +10 (60)
Ninja
Level 28
Speech +6 (58), Explosives +10 (60)
Light Step
Level 29
Small Guns +4 (64), Unarmed +10 (60), Speech +2 (60)
Explorer
Level 30
Small Guns +16 (80)
Nuclear Anomaly
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Big Book of Science => Science +2 (100)
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