Level 1
ST 4 PE 4 EN 5 CH 5 IN 8 AG 5 LK 9
Big Guns, Explosives, Sneak
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Power Armor Training
Auto Expert
Booster Shot
Covert Ops
Pitt Fighter
Rad Regeneration
Big Book of Science => Science +1 (39)
Level 2
Energy Weapons +4 (33), Lockpick +1 (33), Unarmed +3 (32), Speech +3 (32), Barter +2 (31), Melee Weapons +6 (35)
Intense Training (ST)
Level 3
Small Guns +3 (35), Energy Weapons +3 (36), Lockpick +2 (35), Unarmed +1 (33), Speech +3 (35), Repair +1 (38), Barter +4 (35), Melee Weapons +1 (36), Medicine +1 (38)
Intense Training (IN)
Level 4
Small Guns +3 (38), Energy Weapons +2 (38), Lockpick +3 (38), Unarmed +5 (38), Speech +3 (38), Barter +2 (37), Melee Weapons +2 (38)
Educated
Level 5
Small Guns +3 (41), Energy Weapons +3 (41), Lockpick +3 (41), Unarmed +2 (40), Speech +2 (40), Repair +2 (40), Barter +3 (40), Melee Weapons +2 (42), Medicine +3 (41)
Intense Training (ST)
Level 6
Small Guns +2 (43), Energy Weapons +2 (43), Lockpick +2 (43), Unarmed +2 (44), Speech +3 (43), Sneak +1 (45), Repair +3 (43), Barter +3 (43), Science +2 (43), Melee Weapons +1 (43), Medicine +2 (43)
Intense Training (EN)
Level 7
Small Guns +2 (47), Energy Weapons +2 (45), Lockpick +2 (45), Unarmed +1 (45), Speech +2 (45), Sneak +1 (48), Repair +2 (45), Explosives +3 (47), Barter +2 (45), Science +2 (45), Melee Weapons +2 (45), Medicine +2 (45)
Intense Training (AG)
Level 8
Energy Weapons +2 (47), Lockpick +3 (48), Unarmed +3 (48), Speech +3 (48), Repair +2 (47), Explosives +1 (48), Barter +2 (47), Science +2 (47), Melee Weapons +2 (47), Big Guns +1 (47), Medicine +2 (47)
Intense Training (AG)
Level 9
Energy Weapons +3 (52), Lockpick +2 (52), Repair +3 (50), Explosives +2 (52), Barter +3 (50), Science +1 (48), Melee Weapons +3 (50), Big Guns +3 (50), Medicine +3 (50)
Intense Training (PE)
Level 10
Small Guns +3 (52), Unarmed +4 (52), Speech +4 (54), Sneak +2 (52), Repair +2 (52), Barter +1 (53), Science +4 (52), Melee Weapons +1 (51), Big Guns +1 (51), Medicine +1 (51)
Intense Training (CH)
Level 11
Small Guns +2 (54), Energy Weapons +1 (53), Lockpick +2 (54), Unarmed +2 (54), Sneak +2 (54), Repair +2 (54), Explosives +2 (54), Science +2 (54), Melee Weapons +3 (56), Big Guns +2 (53), Medicine +3 (54)
Intense Training (ST)
Level 12
Small Guns +2 (56), Energy Weapons +3 (56), Lockpick +2 (56), Unarmed +1 (55), Speech +1 (57), Sneak +1 (55), Repair +1 (55), Explosives +3 (57), Barter +3 (58), Science +1 (55), Big Guns +3 (56), Medicine +2 (56)
Intense Training (CH)
Level 13
Small Guns +1 (57), Lockpick +1 (57), Unarmed +1 (56), Speech +2 (59), Sneak +5 (60), Repair +2 (57), Explosives +3 (60), Science +2 (57), Melee Weapons +1 (57), Big Guns +4 (60), Medicine +1 (57)
Comprehension
Level 14
Small Guns +2 (59), Energy Weapons +4 (60), Lockpick +3 (60), Repair +3 (60), Barter +2 (60), Science +3 (60), Melee Weapons +3 (60), Medicine +3 (60)
Strong Back
Level 15
Small Guns +2 (61), Energy Weapons +1 (61), Lockpick +1 (61), Unarmed +5 (61), Speech +2 (61), Sneak +2 (62), Repair +1 (61), Explosives +3 (63), Barter +1 (61), Science +1 (61), Melee Weapons +1 (61), Big Guns +2 (62), Medicine +1 (61)
Sniper
Level 16
Small Guns +2 (63), Energy Weapons +2 (63), Lockpick +2 (63), Unarmed +2 (63), Speech +2 (63), Sneak +1 (63), Repair +2 (63), Barter +2 (63), Science +2 (63), Melee Weapons +2 (63), Big Guns +2 (64), Medicine +2 (63)
Better Criticals
Level 17
Small Guns +2 (65), Energy Weapons +2 (65), Lockpick +2 (65), Speech +2 (65), Sneak +2 (65), Repair +2 (65), Explosives +2 (65), Barter +2 (65), Science +2 (65), Melee Weapons +2 (65), Big Guns +1 (65), Medicine +2 (65)
Action Boy/Girl
Paradise Lost => Speech +2 (67)
Level 18
Small Guns +1 (66), Energy Weapons +1 (66), Lockpick +1 (66), Unarmed +1 (64), Sneak +5 (70), Repair +1 (66), Explosives +4 (69), Barter +1 (66), Science +1 (66), Melee Weapons +1 (66), Big Guns +5 (70), Medicine +1 (66)
Life Giver
Level 19
Small Guns +2 (68), Energy Weapons +2 (68), Lockpick +2 (68), Unarmed +4 (68), Speech +1 (68), Sneak +1 (71), Repair +2 (68), Barter +2 (68), Science +2 (68), Melee Weapons +2 (68), Big Guns +1 (71), Medicine +2 (68)
Concentrated Fire
Level 20
Small Guns +2 (70), Energy Weapons +2 (70), Lockpick +2 (70), Unarmed +2 (70), Speech +2 (70), Repair +2 (70), Explosives +2 (71), Barter +2 (70), Science +2 (70), Melee Weapons +2 (70), Big Guns +1 (72), Medicine +2 (70)
Grim Reaper's Sprint