Strength
8
 
Perception
7
 
Endurance
7
 
Charisma
8
 
Intelligence
10
 
Agility
8
 
Luck
10
 
Action Points
106
 
Carry Weight
280
 
Critical Chance
10%
 
Dmg Resist
3%
 
Hit Points
460
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
70
 
Big Guns
72
 
Energy Weapons
70
 
Explosives
71
 
Lockpick
70
 
Medicine
70
 
Melee Weapons
70
 
Repair
70
 
Science
70
 
Small Guns
70
 
Sneak
71
 
Speech
70
 
Unarmed
70
 
Action Boy/Girl
Ant Sight
Auto Expert
Better Criticals
Booster Shot
Comprehension
Concentrated Fire
Covert Ops
Educated
Grim Reaper's Sprint
Intense Training (10)
Life Giver
Pitt Fighter
Power Armor Training
Rad Regeneration
Sniper
Strong Back
Level 1
ST 4 PE 4 EN 5 CH 5 IN 8 AG 5 LK 9
Big Guns, Explosives, Sneak
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Power Armor Training
Auto Expert
Booster Shot
Covert Ops
Pitt Fighter
Rad Regeneration
Big Book of Science => Science +1 (39)
Level 2
Energy Weapons +4 (33), Lockpick +1 (33), Unarmed +3 (32), Speech +3 (32), Barter +2 (31), Melee Weapons +6 (35)
Intense Training (ST)
Level 3
Small Guns +3 (35), Energy Weapons +3 (36), Lockpick +2 (35), Unarmed +1 (33), Speech +3 (35), Repair +1 (38), Barter +4 (35), Melee Weapons +1 (36), Medicine +1 (38)
Intense Training (IN)
Level 4
Small Guns +3 (38), Energy Weapons +2 (38), Lockpick +3 (38), Unarmed +5 (38), Speech +3 (38), Barter +2 (37), Melee Weapons +2 (38)
Educated
Level 5
Small Guns +3 (41), Energy Weapons +3 (41), Lockpick +3 (41), Unarmed +2 (40), Speech +2 (40), Repair +2 (40), Barter +3 (40), Melee Weapons +2 (42), Medicine +3 (41)
Intense Training (ST)
Level 6
Small Guns +2 (43), Energy Weapons +2 (43), Lockpick +2 (43), Unarmed +2 (44), Speech +3 (43), Sneak +1 (45), Repair +3 (43), Barter +3 (43), Science +2 (43), Melee Weapons +1 (43), Medicine +2 (43)
Intense Training (EN)
Level 7
Small Guns +2 (47), Energy Weapons +2 (45), Lockpick +2 (45), Unarmed +1 (45), Speech +2 (45), Sneak +1 (48), Repair +2 (45), Explosives +3 (47), Barter +2 (45), Science +2 (45), Melee Weapons +2 (45), Medicine +2 (45)
Intense Training (AG)
Level 8
Energy Weapons +2 (47), Lockpick +3 (48), Unarmed +3 (48), Speech +3 (48), Repair +2 (47), Explosives +1 (48), Barter +2 (47), Science +2 (47), Melee Weapons +2 (47), Big Guns +1 (47), Medicine +2 (47)
Intense Training (AG)
Level 9
Energy Weapons +3 (52), Lockpick +2 (52), Repair +3 (50), Explosives +2 (52), Barter +3 (50), Science +1 (48), Melee Weapons +3 (50), Big Guns +3 (50), Medicine +3 (50)
Intense Training (PE)
Level 10
Small Guns +3 (52), Unarmed +4 (52), Speech +4 (54), Sneak +2 (52), Repair +2 (52), Barter +1 (53), Science +4 (52), Melee Weapons +1 (51), Big Guns +1 (51), Medicine +1 (51)
Intense Training (CH)
Level 11
Small Guns +2 (54), Energy Weapons +1 (53), Lockpick +2 (54), Unarmed +2 (54), Sneak +2 (54), Repair +2 (54), Explosives +2 (54), Science +2 (54), Melee Weapons +3 (56), Big Guns +2 (53), Medicine +3 (54)
Intense Training (ST)
Level 12
Small Guns +2 (56), Energy Weapons +3 (56), Lockpick +2 (56), Unarmed +1 (55), Speech +1 (57), Sneak +1 (55), Repair +1 (55), Explosives +3 (57), Barter +3 (58), Science +1 (55), Big Guns +3 (56), Medicine +2 (56)
Intense Training (CH)
Level 13
Small Guns +1 (57), Lockpick +1 (57), Unarmed +1 (56), Speech +2 (59), Sneak +5 (60), Repair +2 (57), Explosives +3 (60), Science +2 (57), Melee Weapons +1 (57), Big Guns +4 (60), Medicine +1 (57)
Comprehension
Level 14
Small Guns +2 (59), Energy Weapons +4 (60), Lockpick +3 (60), Repair +3 (60), Barter +2 (60), Science +3 (60), Melee Weapons +3 (60), Medicine +3 (60)
Strong Back
Level 15
Small Guns +2 (61), Energy Weapons +1 (61), Lockpick +1 (61), Unarmed +5 (61), Speech +2 (61), Sneak +2 (62), Repair +1 (61), Explosives +3 (63), Barter +1 (61), Science +1 (61), Melee Weapons +1 (61), Big Guns +2 (62), Medicine +1 (61)
Sniper
Level 16
Small Guns +2 (63), Energy Weapons +2 (63), Lockpick +2 (63), Unarmed +2 (63), Speech +2 (63), Sneak +1 (63), Repair +2 (63), Barter +2 (63), Science +2 (63), Melee Weapons +2 (63), Big Guns +2 (64), Medicine +2 (63)
Better Criticals
Level 17
Small Guns +2 (65), Energy Weapons +2 (65), Lockpick +2 (65), Speech +2 (65), Sneak +2 (65), Repair +2 (65), Explosives +2 (65), Barter +2 (65), Science +2 (65), Melee Weapons +2 (65), Big Guns +1 (65), Medicine +2 (65)
Action Boy/Girl
Paradise Lost => Speech +2 (67)
Level 18
Small Guns +1 (66), Energy Weapons +1 (66), Lockpick +1 (66), Unarmed +1 (64), Sneak +5 (70), Repair +1 (66), Explosives +4 (69), Barter +1 (66), Science +1 (66), Melee Weapons +1 (66), Big Guns +5 (70), Medicine +1 (66)
Life Giver
Level 19
Small Guns +2 (68), Energy Weapons +2 (68), Lockpick +2 (68), Unarmed +4 (68), Speech +1 (68), Sneak +1 (71), Repair +2 (68), Barter +2 (68), Science +2 (68), Melee Weapons +2 (68), Big Guns +1 (71), Medicine +2 (68)
Concentrated Fire
Level 20
Small Guns +2 (70), Energy Weapons +2 (70), Lockpick +2 (70), Unarmed +2 (70), Speech +2 (70), Repair +2 (70), Explosives +2 (71), Barter +2 (70), Science +2 (70), Melee Weapons +2 (70), Big Guns +1 (72), Medicine +2 (70)
Grim Reaper's Sprint
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