Strength
7
 
Perception
5
 
Endurance
6
 
Charisma
5
 
Intelligence
7
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
5%
 
Hit Points
260
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
30
 
Big Guns
18
 
Energy Weapons
17
 
Explosives
19
 
Lockpick
30
 
Medicine
40
 
Melee Weapons
25
 
Repair
50
 
Science
30
 
Small Guns
40
 
Sneak
15
 
Speech
20
 
Unarmed
17
 
Barkskin
Comprehension
Educated
Gun Nut (2)
Rad Regeneration
Level 1
ST 7 PE 5 EN 6 CH 5 IN 7 AG 5 LK 5
Repair, Medicine, Barter
Level 2
Small Guns +5 (25), Energy Weapons +1 (16), Lockpick +5 (20), Repair +1 (40), Explosives +2 (17), Science +1 (20), Melee Weapons +1 (20), Medicine +1 (35)
Gun Nut
Rad Regeneration
Level 3
Small Guns +5 (35), Energy Weapons +1 (17), Lockpick +1 (21), Speech +2 (17), Explosives +1 (18), Science +1 (21), Melee Weapons +5 (25), Big Guns +1 (18)
Gun Nut
Level 4
Small Guns +1 (36), Lockpick +4 (25), Speech +3 (20), Repair +5 (50), Science +4 (25)
Educated
Barkskin
Level 5
Small Guns +4 (40), Lockpick +5 (30), Explosives +1 (19), Science +5 (30), Medicine +5 (40)
Comprehension
Would you like to comment? Sign up for new account, or sign in if you are already a member.