Strength
8
 
Perception
6
 
Endurance
8
 
Charisma
3
 
Intelligence
6
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
280
 
Critical Chance
5%
 
Dmg Resist
15%
 
Hit Points
550
 
Melee Damage
4.0
 
Skill Points
16
 
Barter
69
 
Big Guns
100
 
Energy Weapons
95
 
Explosives
95
 
Lockpick
98
 
Medicine
90
 
Melee Weapons
97
 
Repair
35
 
Science
50
 
Small Guns
20
 
Sneak
98
 
Speech
11
 
Unarmed
36
 
Ant Might
Barkskin
Cannibal
Chem Resistant
Chemist
Contract Killer
Daddy's Boy/Girl (3)
Fast Metabolism
Hematophage
Intense Training (2)
Little Leaguer (3)
Mister Sandman
Night Person
Ninja
Party Boy/Girl
Power Armor Training
Rad Regeneration
Rad Resistance
Silent Running
Size Matters (3)
Solar Powered
Strong Back
Tag!
Thief (3)
Toughness
Level 1
ST 7 PE 6 EN 6 CH 3 IN 6 AG 7 LK 5
Explosives, Energy Weapons, and Melee Weapons
Level 2
Lockpick +7 (24), Explosives +8 (45), Barter +1 (12)
Little Leaguer
Level 3
Sneak +1 (25), Unarmed +1 (18), Repair +3 (20), Barter +2 (14), Science +3 (20), Melee Weapons +6 (45)
Thief
Level 4
Sneak +5 (30), Energy Weapons +5 (37), Barter +1 (15), Science +5 (25)
Little Leaguer
Level 5
Sneak +2 (37), Energy Weapons +3 (40), Lockpick +5 (39), Repair +5 (25), Barter +1 (16)
Thief
Level 6
Sneak +8 (45), Energy Weapons +5 (45), Lockpick +1 (40), Unarmed +1 (19), Barter +1 (17)
Toughness
Level 7
Explosives +5 (60), Barter +3 (20), Medicine +8 (25)
Little Leaguer
Level 8
Sneak +5 (50), Unarmed +1 (20), Repair +5 (30), Medicine +5 (30)
Strong Back
Level 9
Lockpick +5 (50), Repair +5 (35), Barter +1 (21), Medicine +5 (35)
Thief
Level 10
Sneak +5 (60), Energy Weapons +5 (50), Barter +1 (22), Melee Weapons +5 (60)
Mister Sandman
Level 11
Explosives +8 (68), Barter +8 (30)
Daddy's Boy/Girl
Level 12
Energy Weapons +4 (54), Lockpick +5 (55), Explosives +2 (70), Barter +5 (35)
Cannibal
Level 13
Energy Weapons +1 (55), Explosives +5 (75), Barter +5 (40), Melee Weapons +5 (65)
Silent Running
Level 14
Small Guns +1 (20), Energy Weapons +5 (60), Lockpick +5 (60), Barter +5 (45)
Contract Killer
Level 15
Sneak +5 (75), Barter +5 (50), Melee Weapons +5 (70), Medicine +1 (41)
Rad Resistance
Level 16
Sneak +5 (80), Energy Weapons +5 (65), Lockpick +5 (65), Medicine +1 (42)
Chem Resistant
Level 17
Sneak +5 (85), Lockpick +5 (70), Melee Weapons +5 (75), Medicine +1 (48)
Daddy's Boy/Girl
Level 18
Energy Weapons +5 (70), Barter +5 (55), Melee Weapons +5 (80), Medicine +1 (54)
Daddy's Boy/Girl
Level 19
Explosives +5 (80), Barter +5 (60), Melee Weapons +5 (85), Medicine +1 (55)
Night Person
Level 20
Sneak +5 (90), Energy Weapons +5 (75), Barter +6 (66)
Ninja
Level 21
Energy Weapons +5 (80), Explosives +5 (85), Barter +1 (67), Melee Weapons +5 (90)
Fast Metabolism
Level 22
Sneak +5 (95), Lockpick +5 (90), Barter +1 (68), Melee Weapons +5 (95)
Tag! (Lockpick)
Level 23
Energy Weapons +5 (85), Lockpick +5 (95), Explosives +5 (90), Barter +1 (69)
Intense Training (EN)
Level 24
Sneak +3 (98), Energy Weapons +5 (90), Lockpick +3 (98), Explosives +5 (95)
Solar Powered
Level 25
Energy Weapons +5 (95), Medicine +5 (60), Big Guns +6 (40)
Size Matters
Level 26
Unarmed +6 (30), Big Guns +10 (52)
Intense Training (EN)
Level 27
Medicine +6 (66), Big Guns +10 (77)
Size Matters
Level 28
Medicine +8 (74), Big Guns +8 (100)
Size Matters
Level 29
Medicine +16 (90)
Chemist
Level 30
Unarmed +6 (36), Science +10 (50)
Party Boy/Girl
Ant Might
Hematophage
Power Armor Training
Rad Regeneration
Barkskin
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