Strength
7
 
Perception
7
 
Endurance
7
 
Charisma
6
 
Intelligence
8
 
Agility
8
 
Luck
9
 
Action Points
81
 
Carry Weight
270
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
530
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
100
 
Big Guns
22
 
Energy Weapons
32
 
Explosives
22
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
22
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
23
 
Adamantium Skeleton
Animal Friend
Ant Might
Bloody Mess
Child at Heart
Daddy's Boy/Girl (3)
Explorer
Finesse
Fortune Finder
Grim Reaper's Sprint
Intense Training (7)
Lead Belly
Nerves of Steel
Nuclear Anomaly
Power Armor Training
Punga Power!
Quantum Chemist
Scoundrel
Scrounger
Silent Running
Strong Back
Superior Defender
Tag!
Thief
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 7 EN 6 CH 6 IN 7 AG 6 LK 4
Science, Sneak, and Speech
Level 2
Small Guns +2 (18), Lockpick +8 (26), Barter +5 (21), Science +1 (39), Medicine +1 (24)
Daddy's Boy/Girl
Level 3
Repair +9 (27), Barter +8 (29)
Intense Training (ST)
Level 4
Sneak +4 (40), Small Guns +10 (28), Barter +2 (31), Science +1 (40)
Thief
Level 5
Lockpick +6 (37), Repair +3 (30), Barter +2 (33), Medicine +6 (30)
Child at Heart
Level 6
Sneak +10 (50), Speech +6 (42), Barter +1 (39)
Scoundrel
Level 7
Sneak +2 (52), Small Guns +12 (40), Speech +2 (44), Barter +1 (40)
Bloody Mess
Bobblehead (Luck)
Level 8
Sneak +7 (60), Repair +6 (37), Science +4 (45)
Fortune Finder
Level 9
Lockpick +2 (40), Repair +3 (40), Science +3 (48), Medicine +9 (40)
Lead Belly
Level 10
Small Guns +10 (51), Repair +5 (45), Science +2 (50)
Toughness
Level 11
Small Guns +11 (62), Repair +5 (50), Barter +1 (42)
Scrounger
Level 12
Speech +17 (62)
Strong Back
Level 13
Lockpick +5 (45), Barter +8 (50), Medicine +4 (44)
Animal Friend
Level 14
Small Guns +7 (69), Lockpick +6 (51), Repair +2 (52), Science +2 (52)
Finesse
Level 15
Lockpick +4 (55), Barter +10 (60), Medicine +3 (47)
Silent Running
Level 16
Lockpick +10 (65), Barter +5 (65), Medicine +2 (49)
Adamantium Skeleton
Bobblehead (Medicine)
Bobblehead (Science)
D.C. Journal of Internal Medicine => Medicine +1 (60)
Level 17
Repair +7 (59), Medicine +10 (70)
Tag! (Barter)
Level 18
Small Guns +1 (70), Lockpick +10 (75), Repair +1 (60), Medicine +5 (80)
Daddy's Boy/Girl
Level 19
Speech +17 (79)
Daddy's Boy/Girl
Level 20
Lockpick +5 (80), Barter +1 (81), Medicine +11 (96)
Grim Reaper's Sprint
Bobblehead (Energy Weapons)
Dean's Electronics => Repair +1 (61)
Nikola Tesla and You => Energy Weapons +1 (30)
Level 21
Lockpick +5 (85), Repair +4 (65), Barter +4 (85), Medicine +4 (100)
Explorer
Level 22
Small Guns +7 (77), Lockpick +1 (86), Repair +5 (70), Barter +1 (86), Science +3 (75)
Quantum Chemist
Level 23
Sneak +10 (80), Small Guns +3 (80), Speech +1 (80), Repair +2 (72), Science +1 (76)
Intense Training (LK)
Level 24
Sneak +2 (83), Small Guns +1 (82), Speech +2 (83), Repair +8 (81), Science +4 (81)
Intense Training (LK)
Level 25
Repair +4 (85), Barter +13 (100)
Intense Training (LK)
Level 26
Repair +15 (100), Science +2 (83)
Intense Training (AG)
Bobblehead (Agility)
Level 27
Small Guns +5 (91), Science +12 (95)
Nerves of Steel
Level 28
Sneak +4 (91), Speech +13 (96)
Intense Training (IN)
Level 29
Small Guns +2 (94), Lockpick +13 (100), Science +3 (100)
Intense Training (LK)
Level 30
Sneak +8 (100), Small Guns +6 (100), Unarmed +1 (20), Speech +3 (100)
Nuclear Anomaly
Ant Might
Power Armor Training
Punga Power!
Superior Defender
Wired Reflexes
Xenotech Expert
Big Book of Science => Science +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Duck and Cover! => Explosives +1 (22)
Grognak the Barbarian => Melee Weapons +1 (20)
Guns and Bullets => Small Guns +1 (100)
Lying, Congressional Style => Speech +1 (100)
Paradise Lost => Speech +1 (100)
Pugilism Illustrated => Unarmed +1 (21)
Tales of a Junktown Jerky Vendor => Barter +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (20)
Bobblehead (Strength)
Bobblehead (Endurance)
berserkercat11, over 11 years ago:
From the creator: This class is based around using the tagged skills (Science, sneak, and speech) to your advantage early on to gain access to better equipment and other extras quickly and upgrade combat skills and the like as you go along to build up a powerhouse. I chose the initial tagged skills but if you wanted to you could swap for barter, lockpicking, and other skills used for early advantages and unique dialogue. This build can be weak early on which is why I recommend careful consideration of what you need as you go. Taking too much ammo and time to kill enemies? Boost up your small guns, big guns or energy weapons or whatever you decide to use. Handling enemies but not getting enough reward or any alternative options to important info or quest rewards? Upgrade speech. Need better gear but you can't seem to find any while exploring? Use some sneak and break into some chump's weapons locker. It's designed to be open ended and adjustable so that there isn't just 1 very set way and play style to succeed with it's use. A good test build for if you want to try out play styles or perks.
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