Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Intelligence)
Wired Reflexes
Tumblers Today => Lockpick +1 (31)
Level 2
Speech +10 (25), Repair +5 (45), Barter +5 (20)
Intense Training (LK)
Tumblers Today => Lockpick +1 (32)
Bobblehead (Lockpick)
Superior Defender
Level 3
Speech +10 (35), Repair +5 (50), Barter +5 (25)
Intense Training (PE)
Guns and Bullets => Small Guns +1 (33)
Power Armor Training
Bobblehead (Speech)
Level 4
Small Guns +4 (37), Lockpick +6 (50), Speech +10 (55)
Educated
Lying, Congressional Style => Speech +1 (56)
Barkskin
Bobblehead (Repair)
Level 5
Small Guns +9 (46), Speech +9 (65), Repair +5 (65)
Comprehension
Guns and Bullets => Small Guns +2 (48)
Covert Ops
Bobblehead (Small Guns)
Level 6
Lockpick +7 (60), Repair +10 (75), Explosives +5 (22), Science +1 (29)
Child at Heart
Chinese Army: Special Ops Training Manual => Sneak +2 (19)
Booster Shot
Bobblehead (Barter)
Level 7
Energy Weapons +3 (20), Lockpick +5 (65), Speech +10 (75), Repair +5 (80)
Bloody Mess
Big Book of Science => Science +2 (31)
Pitt Fighter
Bobblehead (Medicine)
Level 8
Lockpick +13 (78), Speech +10 (85)
Strong Back
Tumblers Today => Lockpick +2 (80)
Ghoul Ecology
Bobblehead (Energy Weapons)
Level 9
Speech +13 (98), Science +5 (36), Medicine +5 (40)
Gunslinger
Lying, Congressional Style => Speech +2 (100)
Auto Expert
Bobblehead (Science)
Level 10
Small Guns +8 (69), Lockpick +13 (93), Science +2 (48)
Commando
Tumblers Today => Lockpick +2 (95)
Rad Regeneration
Bobblehead (Sneak)
Level 11
Lockpick +5 (100), Repair +18 (98)
Intense Training (CH)
Dean's Electronics => Repair +2 (100)
Hematophage
Guns and Bullets => Small Guns +2 (71)
Bobblehead (Big Guns)
Level 12
Small Guns +14 (85), Science +9 (57)
Sniper
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Punga Power!
Bobblehead (Strength)
Level 13
Small Guns +13 (98), Medicine +10 (55)
Daddy's Boy/Girl
Guns and Bullets => Small Guns +2 (100)
Dream Crusher
Bobblehead (Melee Weapons)
Level 14
Sneak +1 (30), Barter +19 (58), Medicine +3 (58)
Lawbringer
D.C. Journal of Internal Medicine => Medicine +2 (60)
Xenotech Expert
Bobblehead (Unarmed)
Level 15
Barter +12 (70), Science +11 (73)
Light Step
Big Book of Science => Science +2 (75)
Bobblehead (Explosives)
Level 16
Science +23 (98)
Tag! (Sneak)
Big Book of Science => Science +2 (100)
Level 17
Sneak +13 (58), Energy Weapons +10 (50)
Cyborg
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Level 18
Barter +10 (80), Medicine +13 (73)
Master Trader
D.C. Journal of Internal Medicine => Medicine +2 (75)
Level 19
Energy Weapons +10 (60), Melee Weapons +13 (40)
Better Criticals
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Level 20
Energy Weapons +5 (65), Barter +8 (90), Medicine +10 (85)
Explorer
Grognak the Barbarian => Melee Weapons +2 (42)
Level 21
Energy Weapons +10 (75), Medicine +13 (98)
Grim Reaper's Sprint
D.C. Journal of Internal Medicine => Medicine +2 (100)
Level 22
Energy Weapons +15 (90), Barter +8 (98)
Silent Running
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 23
Energy Weapons +8 (98), Big Guns +15 (40)
Animal Friend