Strength
6
 
Perception
6
 
Endurance
5
 
Charisma
6
 
Intelligence
10
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
260
 
Critical Chance
6%
 
Dmg Resist
18%
 
Hit Points
420
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
100
 
Big Guns
40
 
Energy Weapons
98
 
Explosives
32
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
42
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
70
 
Speech
100
 
Unarmed
25
 
Animal Friend
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Commando
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl
Dream Crusher
Educated
Explorer
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (3)
Lawbringer
Light Step
Master Trader
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Tag!
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Intelligence)
Wired Reflexes
Tumblers Today => Lockpick +1 (31)
Level 2
Speech +10 (25), Repair +5 (45), Barter +5 (20)
Intense Training (LK)
Tumblers Today => Lockpick +1 (32)
Bobblehead (Lockpick)
Superior Defender
Level 3
Speech +10 (35), Repair +5 (50), Barter +5 (25)
Intense Training (PE)
Guns and Bullets => Small Guns +1 (33)
Power Armor Training
Bobblehead (Speech)
Level 4
Small Guns +4 (37), Lockpick +6 (50), Speech +10 (55)
Educated
Lying, Congressional Style => Speech +1 (56)
Barkskin
Bobblehead (Repair)
Level 5
Small Guns +9 (46), Speech +9 (65), Repair +5 (65)
Comprehension
Guns and Bullets => Small Guns +2 (48)
Covert Ops
Bobblehead (Small Guns)
Level 6
Lockpick +7 (60), Repair +10 (75), Explosives +5 (22), Science +1 (29)
Child at Heart
Chinese Army: Special Ops Training Manual => Sneak +2 (19)
Booster Shot
Bobblehead (Barter)
Level 7
Energy Weapons +3 (20), Lockpick +5 (65), Speech +10 (75), Repair +5 (80)
Bloody Mess
Big Book of Science => Science +2 (31)
Pitt Fighter
Bobblehead (Medicine)
Level 8
Lockpick +13 (78), Speech +10 (85)
Strong Back
Tumblers Today => Lockpick +2 (80)
Ghoul Ecology
Bobblehead (Energy Weapons)
Level 9
Speech +13 (98), Science +5 (36), Medicine +5 (40)
Gunslinger
Lying, Congressional Style => Speech +2 (100)
Auto Expert
Bobblehead (Science)
Level 10
Small Guns +8 (69), Lockpick +13 (93), Science +2 (48)
Commando
Tumblers Today => Lockpick +2 (95)
Rad Regeneration
Bobblehead (Sneak)
Level 11
Lockpick +5 (100), Repair +18 (98)
Intense Training (CH)
Dean's Electronics => Repair +2 (100)
Hematophage
Guns and Bullets => Small Guns +2 (71)
Bobblehead (Big Guns)
Level 12
Small Guns +14 (85), Science +9 (57)
Sniper
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Punga Power!
Bobblehead (Strength)
Level 13
Small Guns +13 (98), Medicine +10 (55)
Daddy's Boy/Girl
Guns and Bullets => Small Guns +2 (100)
Dream Crusher
Bobblehead (Melee Weapons)
Level 14
Sneak +1 (30), Barter +19 (58), Medicine +3 (58)
Lawbringer
D.C. Journal of Internal Medicine => Medicine +2 (60)
Xenotech Expert
Bobblehead (Unarmed)
Level 15
Barter +12 (70), Science +11 (73)
Light Step
Big Book of Science => Science +2 (75)
Bobblehead (Explosives)
Level 16
Science +23 (98)
Tag! (Sneak)
Big Book of Science => Science +2 (100)
Level 17
Sneak +13 (58), Energy Weapons +10 (50)
Cyborg
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Level 18
Barter +10 (80), Medicine +13 (73)
Master Trader
D.C. Journal of Internal Medicine => Medicine +2 (75)
Level 19
Energy Weapons +10 (60), Melee Weapons +13 (40)
Better Criticals
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Level 20
Energy Weapons +5 (65), Barter +8 (90), Medicine +10 (85)
Explorer
Grognak the Barbarian => Melee Weapons +2 (42)
Level 21
Energy Weapons +10 (75), Medicine +13 (98)
Grim Reaper's Sprint
D.C. Journal of Internal Medicine => Medicine +2 (100)
Level 22
Energy Weapons +15 (90), Barter +8 (98)
Silent Running
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 23
Energy Weapons +8 (98), Big Guns +15 (40)
Animal Friend
Would you like to comment? Sign up for new account, or sign in if you are already a member.