Level 1
ST 6 PE 6 EN 6 CH 5 IN 7 AG 5 LK 5
Energy Weapons, Repair, and Medicine
Bobblehead (Medicine)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Unarmed)
Ant Might
Barkskin
Hematophage
Wired Reflexes
Power Armor Training
Rad Regeneration
Big Book of Science => Science +1 (32)
Level 2
Energy Weapons +6 (50), Lockpick +1 (30), Unarmed +1 (30), Repair +4 (50), Explosives +1 (30), Barter +3 (30), Medicine +1 (47), Big Guns +1 (30)
Swift Learner
Level 3
Sneak +3 (30), Small Guns +3 (30), Speech +2 (29), Science +3 (35), Melee Weapons +4 (35), Medicine +3 (50)
Swift Learner
Level 4
Energy Weapons +17 (67), Speech +1 (30)
Educated
Level 5
Energy Weapons +11 (78), Science +5 (40), Melee Weapons +5 (40)
Comprehension
Level 6
Energy Weapons +21 (99)
Toughness
Auto Expert
Booster Shot
Covert Ops
Punga Power!
Dream Crusher
Ghoul Ecology
Pitt Fighter
Superior Defender
Xenotech Expert
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Duck and Cover! => Explosives +2 (32)
Lying, Congressional Style => Speech +2 (32)
Lying, Congressional Style => Speech +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Duck and Cover! => Explosives +2 (34)
Level 7
Small Guns +2 (40), Energy Weapons +1 (100), Lockpick +2 (35), Explosives +1 (35), Science +2 (45), Medicine +13 (65)
Gun Nut
Level 8
Sneak +8 (40), Speech +1 (35), Repair +5 (60), Science +2 (47), Medicine +5 (70)
Strong Back