Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
61
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
78
 
Lockpick
100
 
Medicine
83
 
Melee Weapons
25
 
Repair
100
 
Science
81
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Daddy's Boy/Girl
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Light Step
Mysterious Stranger
Nerves of Steel
Paralyzing Palm
Power Armor Training
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Tag!
Thief
Toughness
Warmonger
Wired Reflexes
Level 1
ST 4 PE 6 EN 4 CH 3 IN 8 AG 8 LK 7
Lockpick, Speech, and Small Guns
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Medicine)
Level 2
Sneak +2 (26), Small Guns +1 (45), Lockpick +5 (40), Speech +11 (40)
Gun Nut
Ant Sight
Rad Regeneration
Level 3
Sneak +4 (35), Lockpick +8 (55), Repair +7 (36)
Thief
Level 4
Small Guns +4 (49), Speech +10 (50), Repair +4 (40), Science +1 (25)
Educated
Level 5
Sneak +15 (50), Small Guns +1 (50), Medicine +6 (40)
Comprehension
Big Book of Science => Science +2 (27)
Big Book of Science => Science +2 (29)
Pugilism Illustrated => Unarmed +2 (18)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Paradise Lost => Speech +2 (52)
Level 6
Small Guns +10 (60), Lockpick +5 (60), Repair +7 (47)
Bloody Mess
Level 7
Sneak +10 (60), Speech +8 (60), Repair +3 (50), Science +1 (30)
Gunslinger
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Science)
Level 8
Sneak +5 (75), Energy Weapons +7 (39), Lockpick +5 (75), Speech +5 (75)
Commando
Wired Reflexes
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Level 9
Sneak +13 (90), Small Guns +4 (74), Repair +5 (65)
Strong Back
Level 10
Small Guns +1 (75), Lockpick +21 (96)
Finesse
Level 11
Sneak +10 (100), Small Guns +8 (83), Lockpick +4 (100)
Daddy's Boy/Girl
Level 12
Small Guns +7 (90), Repair +15 (80)
Silent Running
Level 13
Energy Weapons +11 (50), Speech +8 (83), Medicine +3 (50)
Sniper
Level 14
Energy Weapons +10 (60), Speech +7 (90), Science +5 (50)
Robotics Expert
Level 15
Speech +2 (92), Science +10 (60), Medicine +10 (60)
Light Step
Level 16
Small Guns +10 (100), Speech +8 (100), Repair +4 (84)
Better Criticals
Level 17
Repair +16 (100), Explosives +6 (38)
Action Boy/Girl
Level 18
Energy Weapons +10 (70), Explosives +12 (50)
Concentrated Fire
Level 19
Energy Weapons +5 (85), Barter +1 (25), Science +10 (70), Big Guns +6 (22)
Cyborg
Level 20
Big Guns +22 (44)
Grim Reaper's Sprint
Level 21
Medicine +5 (65), Big Guns +17 (61)
Toughness
Level 22
Explosives +3 (53), Medicine +5 (70), Big Guns +14 (75)
Scrounger
Level 23
Explosives +7 (60), Science +10 (80), Big Guns +5 (80)
Explorer
Level 24
Energy Weapons +5 (90), Unarmed +2 (20), Big Guns +15 (95)
Mysterious Stranger
Level 25
Unarmed +7 (42), Explosives +10 (70), Big Guns +5 (100)
Tag! (Unarmed)
Level 26
Energy Weapons +10 (100), Unarmed +8 (50), Medicine +4 (74)
Warmonger (Unarmed)
Level 27
Unarmed +21 (71), Medicine +1 (75)
Nerves of Steel (Unarmed)
Level 28
Unarmed +19 (90), Medicine +3 (78)
Paralyzing Palm (Unarmed)
Level 29
Unarmed +10 (100), Barter +10 (35), Medicine +2 (80)
Adamantium Skeleton (Unarmed)
Level 30
Explosives +5 (78), Barter +15 (61), Medicine +2 (83)
Almost Perfect (Unarmed)
Power Armor Training
Barkskin
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