Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
600
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
25
 
Energy Weapons
96
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
25
 
Sneak
100
 
Speech
100
 
Unarmed
25
 
Action Boy/Girl
Almost Perfect
Ant Might
Barkskin
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Comprehension
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (5)
Life Giver
Mysterious Stranger
Nerves of Steel
Ninja
No Weaknesses
Pyromaniac
Rad Absorption
Rad Regeneration
Silent Running
Solar Powered
Strong Back
Toughness
Warmonger
Wired Reflexes
Level 1
ST 8 PE 6 EN 6 CH 1 IN 9 AG 5 LK 5
Explosives, Melee Weapons, and Sneak
Bobblehead (Medicine)
Level 2
Lockpick +8 (25), Explosives +3 (35), Science +2 (25), Melee Weapons +4 (40), Medicine +2 (35)
Intense Training (AG)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Lockpick +5 (30), Explosives +5 (40), Science +5 (32), Melee Weapons +5 (47)
Intense Training (LK)
Level 4
Sneak +5 (37), Lockpick +5 (35), Explosives +5 (45), Science +5 (37)
Educated
Level 5
Lockpick +5 (40), Explosives +5 (50), Science +3 (40), Melee Weapons +10 (57)
Comprehension
Level 6
Sneak +8 (45), Lockpick +5 (45), Explosives +5 (55), Science +5 (45)
Toughness
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Perception)
Level 7
Sneak +7 (55), Lockpick +2 (50), Repair +1 (27), Explosives +2 (60), Science +4 (50), Melee Weapons +7 (65)
Bloody Mess
Level 8
Lockpick +10 (60), Repair +3 (30), Science +10 (60)
Intense Training (LK)
Ant Might
Level 9
Sneak +5 (61), Science +15 (76), Melee Weapons +3 (71)
Intense Training (LK)
Level 10
Sneak +4 (65), Lockpick +14 (75), Melee Weapons +4 (75), Medicine +1 (40)
Finesse
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 11
Lockpick +15 (100), Science +3 (89), Melee Weapons +5 (90)
Intense Training (AG)
Barkskin
Wired Reflexes
Rad Regeneration
Level 12
Sneak +23 (100)
Pyromaniac
Level 13
Science +11 (100), Melee Weapons +10 (100), Medicine +2 (42)
Silent Running
Level 14
Repair +5 (36), Medicine +18 (60)
Cyborg
Level 15
Repair +13 (49), Medicine +10 (70)
Chemist
Level 16
Speech +2 (21), Repair +11 (60), Medicine +10 (80)
Better Criticals
Level 17
Speech +3 (24), Repair +10 (70), Medicine +10 (90)
Action Boy/Girl
Level 18
Speech +3 (27), Repair +10 (80), Medicine +10 (100)
Chem Resistant
Level 19
Speech +3 (30), Repair +20 (100)
Fast Metabolism
Level 20
Speech +23 (53)
Grim Reaper's Sprint
Level 21
Speech +12 (65), Barter +11 (20)
Ninja
Bobblehead (Repair)
Level 22
Speech +15 (80), Barter +8 (28)
Life Giver
Level 23
Speech +20 (100), Barter +3 (31)
Mysterious Stranger
Level 24
Barter +23 (62)
No Weaknesses
Level 25
Barter +23 (85)
Solar Powered
Level 26
Explosives +8 (69), Barter +15 (100)
Nerves of Steel
Level 27
Explosives +23 (92)
Warmonger
Level 28
Energy Weapons +15 (46), Explosives +8 (100)
Rad Absorption
Level 29
Energy Weapons +23 (69)
Strong Back
Level 30
Energy Weapons +23 (96)
Almost Perfect
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