Strength
5
 
Perception
9
 
Endurance
5
 
Charisma
1
 
Intelligence
10
 
Agility
9
 
Luck
8
 
Action Points
108
 
Carry Weight
250
 
Critical Chance
13%
 
Dmg Resist
20%
 
Hit Points
380
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
70
 
Big Guns
54
 
Energy Weapons
68
 
Explosives
52
 
Lockpick
75
 
Medicine
70
 
Melee Weapons
19
 
Repair
70
 
Science
60
 
Small Guns
79
 
Sneak
84
 
Speech
30
 
Unarmed
20
 
Action Boy/Girl
Ant Sight
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert
Educated
Finesse
Gunslinger
Hematophage
Intense Training (3)
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 4 CH 1 IN 9 AG 8 LK 8
Lockpick, Repair, Small Guns
Bobblehead (Medicine)
Level 2
Small Guns +6 (45), Speech +12 (20), Science +1 (25)
Intense Training (AG)
Level 3
Lockpick +2 (37), Sneak +8 (32), Repair +1 (40), Explosives +6 (26), Science +1 (26), Medicine +1 (35)
Intense Training (PE)
Bobblehead (Strength)
Level 4
Lockpick +3 (40), Sneak +2 (34), Science +14 (40)
Educated
Rad Regeneration
Level 5
Unarmed +1 (15), Sneak +6 (40), Explosives +4 (30), Barter +2 (10), Melee Weapons +3 (19), Big Guns +1 (15), Medicine +5 (40)
Comprehension
Level 6
Lockpick +10 (50), Barter +2 (12), Science +10 (50)
Gunslinger
Bobblehead (Endurance)
Level 7
Energy Weapons +5 (25), Speech +4 (24), Repair +10 (50), Big Guns +3 (20)
Toughness
Level 8
Small Guns +5 (50), Energy Weapons +5 (30), Speech +6 (30), Medicine +6 (46)
Strong Back
Ant Sight
Bobblehead (Repair)
Level 9
Energy Weapons +8 (40), Explosives +8 (40), Barter +2 (14), Medicine +4 (50)
Commando
Hematophage
Level 10
Energy Weapons +10 (50), Lockpick +3 (55), Unarmed +3 (20), Barter +6 (20)
Finesse
Level 11
Energy Weapons +3 (55), Sneak +10 (50), Barter +2 (22), Big Guns +2 (22), Medicine +5 (55)
Intense Training (PE)
Bobblehead (Sneak)
Level 12
Lockpick +8 (65), Explosives +3 (45), Barter +3 (25), Big Guns +3 (25), Medicine +5 (60)
Sniper
Bobblehead (Intelligence)
Level 13
Lockpick +5 (70), Explosives +5 (50), Barter +3 (28), Big Guns +10 (35)
Silent Running
Wired Reflexes
Level 14
Small Guns +10 (60), Repair +3 (65), Barter +2 (30), Science +3 (55), Big Guns +5 (40)
Scrounger
Level 15
Barter +10 (40), Science +5 (60), Big Guns +5 (45), Medicine +3 (65)
Cyborg
Level 16
Small Guns +5 (65), Lockpick +3 (73), Barter +10 (50), Big Guns +5 (50)
Better Criticals
Level 17
Small Guns +5 (70), Lockpick +2 (75), Repair +5 (70), Barter +10 (60), Medicine +1 (66)
Action Boy/Girl
Level 18
Sneak +9 (79), Barter +10 (70), Medicine +4 (70)
Concentrated Fire
Level 19
Small Guns +9 (79), Energy Weapons +3 (68), Sneak +5 (84), Explosives +2 (52), Big Guns +4 (54)
Demolition Expert
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