Strength
10
 
Perception
8
 
Endurance
5
 
Charisma
1
 
Intelligence
10
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
300
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
360
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
7
 
Big Guns
15
 
Energy Weapons
80
 
Explosives
60
 
Lockpick
70
 
Medicine
70
 
Melee Weapons
70
 
Repair
70
 
Science
70
 
Small Guns
17
 
Sneak
80
 
Speech
41
 
Unarmed
15
 
Better Criticals
Bloody Mess
Commando
Comprehension
Cyborg
Educated
Finesse
Intense Training (3)
Pyromaniac
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 8 PE 8 EN 5 CH 1 IN 8 AG 5 LK 5
Sneak, Melee Weapons, and Energy Weapons
Level 2
Sneak +2 (32), Energy Weapons +2 (38), Lockpick +2 (23), Repair +2 (25), Science +4 (27), Melee Weapons +2 (38), Medicine +4 (27)
Intense Training (IN)
Bobblehead (Strength)
Level 3
Sneak +4 (36), Energy Weapons +4 (42), Lockpick +4 (27), Repair +3 (28), Melee Weapons +4 (46)
Intense Training (ST)
Level 4
Sneak +4 (40), Energy Weapons +4 (46), Lockpick +4 (31), Repair +3 (31), Melee Weapons +4 (50)
Educated
Level 5
Sneak +4 (44), Energy Weapons +4 (50), Lockpick +4 (35), Repair +4 (35), Melee Weapons +4 (54), Medicine +2 (29)
Comprehension
Level 6
Sneak +4 (48), Energy Weapons +4 (54), Lockpick +4 (39), Repair +4 (39), Melee Weapons +4 (58), Medicine +2 (31)
Bloody Mess
Level 7
Sneak +4 (52), Energy Weapons +4 (58), Lockpick +4 (43), Repair +4 (43), Melee Weapons +4 (62), Medicine +2 (33)
Toughness
Level 8
Sneak +4 (56), Energy Weapons +4 (62), Lockpick +4 (47), Repair +4 (47), Melee Weapons +4 (66), Medicine +2 (35)
Scrounger
Level 9
Sneak +4 (60), Energy Weapons +4 (66), Lockpick +4 (51), Repair +4 (51), Melee Weapons +4 (70), Medicine +2 (37)
Commando
Level 10
Sneak +4 (64), Energy Weapons +4 (70), Lockpick +4 (55), Repair +4 (55), Explosives +4 (25), Medicine +2 (39)
Finesse
Bobblehead (Intelligence)
Level 11
Sneak +4 (68), Lockpick +4 (59), Repair +4 (61), Explosives +9 (34), Medicine +2 (43)
Strong Back
Bobblehead (Agility)
Level 12
Lockpick +4 (63), Repair +4 (65), Explosives +13 (47), Medicine +2 (45)
Silent Running
Bobblehead (Explosives)
Level 13
Lockpick +4 (67), Repair +4 (69), Explosives +3 (60), Science +6 (35), Medicine +6 (51)
Pyromaniac
Level 14
Lockpick +3 (70), Repair +1 (70), Science +10 (45), Medicine +9 (60)
Sniper
Level 15
Science +15 (60), Medicine +8 (68)
Cyborg
Level 16
Speech +11 (18), Science +10 (70), Medicine +2 (70)
Intense Training (LK)
Level 17
Speech +23 (41)
Better Criticals
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