Strength
9
 
Perception
6
 
Endurance
7
 
Charisma
1
 
Intelligence
7
 
Agility
4
 
Luck
6
 
Action Points
73
 
Carry Weight
240
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
4.5
 
Skill Points
17
 
Barter
10
 
Big Guns
34
 
Energy Weapons
32
 
Explosives
17
 
Lockpick
20
 
Medicine
29
 
Melee Weapons
26
 
Repair
24
 
Science
19
 
Small Guns
35
 
Sneak
16
 
Speech
7
 
Unarmed
22
 
Gun Nut
Level 1
ST 9 PE 6 EN 7 CH 1 IN 7 AG 4 LK 6
Small Guns, Energy Weapons, and Big Guns
Bobblehead (Medicine)
Level 2
Sneak +3 (16), Small Guns +2 (35), Lockpick +3 (20), Unarmed +3 (22), Barter +3 (10), Melee Weapons +3 (26)
Gun Nut
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