Strength
8
 
Perception
10
 
Endurance
9
 
Charisma
2
 
Intelligence
10
 
Agility
2
 
Luck
10
 
Action Points
69
 
Carry Weight
230
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
370
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
21
 
Big Guns
35
 
Energy Weapons
100
 
Explosives
38
 
Lockpick
70
 
Medicine
52
 
Melee Weapons
33
 
Repair
70
 
Science
82
 
Small Guns
21
 
Sneak
23
 
Speech
70
 
Unarmed
35
 
Comprehension
Educated
Finesse
Intense Training (4)
Scrounger
Toughness
Level 1
ST 7 PE 6 EN 7 CH 1 IN 9 AG 1 LK 9
Energy Weapons, Repair, and Science
Level 2
Energy Weapons +4 (40), Lockpick +9 (30), Science +6 (46)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Medicine)
Level 3
Speech +15 (24), Science +4 (50)
Intense Training (PE)
Level 4
Energy Weapons +3 (45), Lockpick +8 (40), Speech +8 (32)
Comprehension
Level 5
Energy Weapons +5 (50), Speech +9 (41), Medicine +5 (40)
Educated
Level 6
Energy Weapons +10 (60), Lockpick +10 (50), Repair +2 (42)
Toughness
Bobblehead (Intelligence)
Level 7
Speech +9 (50), Repair +6 (50), Science +8 (60)
Intense Training (EN)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Speech)
Level 8
Energy Weapons +8 (70), Speech +8 (70), Repair +7 (57)
Scrounger
Level 9
Energy Weapons +8 (80), Lockpick +6 (60), Explosives +1 (28), Medicine +8 (50)
Intense Training (PE)
Level 10
Energy Weapons +10 (90), Repair +3 (60), Science +10 (70)
Finesse
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (23)
D.C. Journal of Internal Medicine => Medicine +2 (52)
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