Level 1
ST 8 PE 9 EN 6 CH 1 IN 9 AG 5 LK 2
Small Guns, Medicine, and Unarmed
Level 2
Energy Weapons +3 (24), Lockpick +2 (23), Explosives +6 (27), Science +2 (28), Melee Weapons +6 (25)
Daddy's Boy/Girl
Level 3
Sneak +12 (30), Energy Weapons +2 (26), Explosives +3 (30), Big Guns +2 (17)
Thief
Level 4
Small Guns +1 (29), Energy Weapons +4 (30), Lockpick +2 (30), Melee Weapons +5 (30), Medicine +4 (45), Big Guns +3 (20)
Educated
Level 5
Sneak +5 (35), Small Guns +1 (35), Unarmed +5 (35), Explosives +1 (31), Medicine +10 (55)
Gun Nut
Bobblehead (Agility)
Covert Ops
Wired Reflexes
Xenotech Expert
Level 6
Sneak +2 (39), Energy Weapons +5 (35), Lockpick +2 (35), Repair +4 (30), Explosives +9 (40)
Daddy's Boy/Girl
Level 7
Sneak +1 (40), Unarmed +10 (45), Science +4 (40), Melee Weapons +2 (32), Big Guns +5 (25)
Gun Nut
Level 8
Sneak +10 (50), Unarmed +5 (50), Explosives +5 (45), Melee Weapons +2 (34)
Daddy's Boy/Girl
Level 9
Unarmed +7 (57), Medicine +15 (80)
Little Leaguer
Level 10
Sneak +10 (60), Energy Weapons +3 (38), Unarmed +3 (60), Melee Weapons +1 (40), Medicine +5 (85)
Size Matters
Level 11
Energy Weapons +2 (40), Unarmed +5 (65), Repair +15 (50)
Thief
Level 12
Small Guns +5 (55), Repair +5 (60), Explosives +5 (55), Science +5 (50), Melee Weapons +2 (42)
Gun Nut
Level 13
Sneak +5 (70), Unarmed +5 (70), Explosives +10 (70), Melee Weapons +2 (49)
Little Leaguer
Level 14
Sneak +5 (80), Small Guns +2 (57), Explosives +10 (80), Medicine +5 (90)
Thief
Level 15
Small Guns +22 (79)
Little Leaguer