Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
600
 
Melee Damage
5.0
 
Skill Points
22
 
Barter
58
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
57
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
53
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
55
 
Speech
85
 
Unarmed
53
 
Action Boy/Girl
Almost Perfect
Ant Might
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (10)
Lawbringer
Life Giver
Nerves of Steel
Rad Absorption
Sniper
Strong Back
Toughness
Level 1
ST 7 PE 5 EN 7 CH 5 IN 6 AG 5 LK 5
Small Guns, Lockpick, and Medicine
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Barkskin
Level 2
Small Guns +8 (52), Science +9 (38)
Intense Training (AG)
Level 3
Small Guns +5 (59), Science +12 (50)
Intense Training (AG)
Level 4
Small Guns +3 (62), Lockpick +8 (50), Medicine +6 (50)
Educated
Level 5
Small Guns +13 (75), Repair +7 (36)
Comprehension
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Level 6
Speech +6 (33), Repair +14 (50)
Toughness
Level 7
Speech +17 (50), Barter +3 (30)
Bloody Mess
Level 8
Energy Weapons +20 (47)
Commando
Level 9
Energy Weapons +3 (50), Big Guns +17 (48)
Strong Back
Level 10
Barter +18 (48), Big Guns +2 (50)
Finesse
Level 11
Sneak +18 (50), Barter +2 (51)
Intense Training (LK)
Level 12
Explosives +20 (48)
Sniper
Level 13
Unarmed +2 (34), Explosives +2 (50), Melee Weapons +16 (50)
Fast Metabolism
Level 14
Small Guns +4 (82), Unarmed +16 (50)
Intense Training (AG)
Level 15
Small Guns +6 (88), Science +5 (60), Medicine +9 (60)
Cyborg
Level 16
Small Guns +12 (100), Repair +7 (58), Science +1 (61)
Action Boy/Girl
Level 17
Repair +17 (75), Science +3 (64)
Better Criticals
Level 18
Lockpick +6 (57), Science +11 (75), Medicine +3 (63)
Concentrated Fire
Level 19
Lockpick +8 (65), Medicine +12 (75)
Lawbringer
Level 20
Lockpick +15 (80), Science +5 (80)
Grim Reaper's Sprint
Level 21
Repair +10 (85), Medicine +10 (85)
Life Giver
Level 22
Lockpick +10 (90), Science +10 (90)
Intense Training (AG)
Level 23
Repair +10 (95), Medicine +10 (95)
Intense Training (LK)
Level 24
Repair +5 (100), Science +10 (100), Medicine +5 (100)
Intense Training (LK)
Level 25
Energy Weapons +11 (73), Lockpick +9 (100)
Intense Training (ST)
Level 26
Energy Weapons +20 (93)
Nerves of Steel
Level 27
Energy Weapons +7 (100), Speech +5 (57), Big Guns +8 (60)
Intense Training (LK)
Level 28
Speech +20 (77)
Rad Absorption
Level 29
Big Guns +20 (82)
Intense Training (EN)
Level 30
Speech +2 (85), Big Guns +18 (100)
Almost Perfect
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