Level 1
ST 6 PE 5 EN 5 CH 5 IN 5 AG 8 LK 6
Explosives, Lockpick, and Repair
Bobblehead (Intelligence)
Xenotech Expert
Guns and Bullets => Small Guns +1 (22)
Level 2
Energy Weapons +5 (20), Lockpick +5 (35), Melee Weapons +6 (23)
Swift Learner
Bobblehead (Agility)
Hematophage
Dean's Electronics => Repair +1 (33)
Level 3
Energy Weapons +4 (24), Lockpick +5 (45), Speech +1 (16), Repair +6 (39)
Thief
Bobblehead (Luck)
Barkskin
Big Book of Science => Science +1 (19)
Level 4
Small Guns +3 (28), Energy Weapons +5 (30), Lockpick +4 (50), Explosives +4 (35)
Daddy's Boy/Girl
Bobblehead (Explosives)
Dream Crusher
Lying, Congressional Style => Speech +1 (18)
Level 5
Sneak +6 (35), Speech +10 (33)
Scoundrel
Bobblehead (Big Guns)
Wired Reflexes
Tumblers Today => Lockpick +1 (51)
Level 6
Small Guns +5 (33), Science +6 (30), Big Guns +5 (31)
Toughness
Bobblehead (Science)
Covert Ops
Paradise Lost => Speech +1 (34)
Level 7
Sneak +3 (38), Lockpick +6 (60), Medicine +7 (30)
Bloody Mess
Bobblehead (Charisma)
Power Armor Training
Tales of a Junktown Jerky Vendor => Barter +1 (24)
Level 8
Energy Weapons +5 (35), Repair +11 (51)
Strong Back
Bobblehead (Repair)
Ant Sight
Duck and Cover! => Explosives +1 (48)
Level 9
Small Guns +4 (40), Barter +6 (30), Melee Weapons +6 (30)
Impartial Mediation
Bobblehead (Speech)
Rad Regeneration
D.C. Journal of Internal Medicine => Medicine +1 (31)
Level 10
Small Guns +9 (49), Energy Weapons +7 (44)
Here and Now
Bobblehead (Lockpick)
Superior Defender
Chinese Army: Special Ops Training Manual => Sneak +1 (39)