Strength
6
 
Perception
8
 
Endurance
7
 
Charisma
3
 
Intelligence
10
 
Agility
7
 
Luck
10
 
Action Points
104
 
Carry Weight
260
 
Critical Chance
15%
 
Dmg Resist
0%
 
Hit Points
430
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
30
 
Big Guns
28
 
Energy Weapons
90
 
Explosives
60
 
Lockpick
100
 
Medicine
60
 
Melee Weapons
30
 
Repair
100
 
Science
35
 
Small Guns
100
 
Sneak
71
 
Speech
25
 
Unarmed
37
 
Action Boy/Girl
Ant Might
Better Criticals
Commando
Concentrated Fire
Educated
Finesse
Gunslinger
Intense Training (8)
Lawbringer
Power Armor Training
Rad Regeneration
Sniper
Solar Powered
Strong Back
Wired Reflexes
Level 1
ST 5 PE 6 EN 4 CH 3 IN 9 AG 7 LK 6
Small Guns, Repair, Lockpick
Level 2
Small Guns +6 (40), Lockpick +5 (39), Explosives +8 (27)
Intense Training (PE)
Bobblehead (Intelligence)
Level 3
Energy Weapons +1 (20), Lockpick +11 (50), Unarmed +2 (17), Sneak +1 (20), Barter +5 (16)
Intense Training (EN)
Level 4
Unarmed +3 (20), Explosives +3 (30), Barter +4 (20), Medicine +10 (35)
Educated
Bobblehead (Medicine)
Level 5
Small Guns +17 (58), Speech +4 (16), Big Guns +2 (18)
Intense Training (LK)
Level 6
Lockpick +15 (66), Unarmed +4 (25), Sneak +4 (25)
Gunslinger
Bobblehead (Perception)
Ant Might
Level 7
Small Guns +2 (60), Energy Weapons +2 (25), Lockpick +7 (75), Explosives +12 (45)
Intense Training (LK)
Duck and Cover! => Explosives +1 (46)
Grognak the Barbarian => Melee Weapons +1 (19)
Lying, Congressional Style => Speech +1 (17)
Tales of a Junktown Jerky Vendor => Barter +1 (22)
Pugilism Illustrated => Unarmed +1 (26)
Level 8
Speech +3 (20), Sneak +20 (45)
Commando
Level 9
Lockpick +5 (80), Repair +4 (45), Explosives +4 (50), Barter +3 (25), Science +4 (30), Melee Weapons +1 (20), Big Guns +2 (20)
Strong Back
Level 10
Lockpick +20 (100), Unarmed +1 (27), Barter +1 (26), Medicine +1 (47)
Finesse
Level 11
Small Guns +10 (71), Energy Weapons +10 (36), Unarmed +3 (31)
Intense Training (LK)
Level 12
Repair +20 (66), Barter +3 (30)
Sniper
Level 13
Small Guns +9 (80), Sneak +4 (50), Repair +4 (70), Explosives +4 (55), Medicine +2 (50)
Intense Training (EN)
Level 14
Small Guns +20 (100), Energy Weapons +1 (37), Big Guns +2 (25)
Lawbringer
Level 15
Energy Weapons +13 (50), Repair +10 (80)
Intense Training (LK)
Level 16
Energy Weapons +7 (57), Unarmed +2 (35), Speech +4 (25), Explosives +2 (57), Science +4 (35), Melee Weapons +4 (25)
Action Boy/Girl
Level 17
Energy Weapons +3 (60), Repair +20 (100)
Better Criticals
Level 18
Sneak +20 (70), Explosives +3 (60)
Concentrated Fire
Level 19
Energy Weapons +10 (70), Melee Weapons +2 (27), Big Guns +1 (28), Medicine +10 (60)
Intense Training (EN)
Level 20
Energy Weapons +20 (90), Melee Weapons +3 (30)
Solar Powered
Power Armor Training
Wired Reflexes
Rad Regeneration
Chinese Army: Special Ops Training Manual => Sneak +1 (71)
Guns and Bullets => Small Guns +1 (100)
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