Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
1
 
Intelligence
8
 
Agility
6
 
Luck
9
 
Action Points
102
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
520
 
Melee Damage
5.0
 
Skill Points
21
 
Barter
9
 
Big Guns
91
 
Energy Weapons
91
 
Explosives
91
 
Lockpick
28
 
Medicine
50
 
Melee Weapons
30
 
Repair
92
 
Science
28
 
Small Guns
92
 
Sneak
19
 
Speech
30
 
Unarmed
30
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Better Criticals
Commando
Concentrated Fire
Demolition Expert
Educated
Finesse
Gunslinger
Intense Training (3)
Life Giver
Night Person
Rad Resistance
Scrounger
Solar Powered
Strong Back
Toughness
Level 1
ST 8 PE 5 EN 9 CH 1 IN 5 AG 4 LK 8
Speech, Repair, and Explosives
Level 2
Small Guns +8 (22), Energy Weapons +4 (20), Speech +2 (25), Big Guns +1 (25)
Intense Training (IN)
Level 3
Small Guns +3 (25), Energy Weapons +5 (25), Lockpick +4 (20), Unarmed +1 (25), Melee Weapons +3 (25)
Intense Training (IN)
Level 4
Small Guns +2 (27), Lockpick +5 (25), Science +5 (25), Medicine +5 (25)
Educated
Level 5
Small Guns +11 (40), Explosives +9 (40)
Intense Training (AG)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Luck)
Ant Might
Level 6
Small Guns +9 (50), Energy Weapons +4 (30), Unarmed +2 (30), Repair +3 (39), Big Guns +2 (30)
Gunslinger
Level 7
Energy Weapons +10 (40), Big Guns +10 (40)
Toughness
Level 8
Repair +11 (50), Explosives +9 (50)
Commando
Level 9
Energy Weapons +10 (50), Big Guns +10 (50)
Strong Back
Level 10
Small Guns +20 (70)
Rad Resistance
Level 11
Small Guns +5 (75), Big Guns +15 (65)
Demolition Expert
Level 12
Energy Weapons +10 (60), Big Guns +10 (75)
Life Giver
Level 13
Energy Weapons +15 (75), Repair +5 (55)
Finesse
Level 14
Repair +20 (75)
Adamantium Skeleton
Level 15
Small Guns +12 (87), Speech +4 (30), Medicine +4 (30)
Scrounger
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Agility)
Level 16
Small Guns +1 (90), Energy Weapons +3 (80), Repair +3 (80), Big Guns +14 (89)
Action Boy/Girl
Level 17
Energy Weapons +10 (90), Repair +10 (90), Big Guns +1 (90)
Better Criticals
Level 18
Explosives +21 (73)
Concentrated Fire
Level 19
Explosives +17 (90), Medicine +4 (36)
Night Person
Level 20
Small Guns +2 (92), Energy Weapons +1 (91), Repair +2 (92), Explosives +1 (91), Medicine +14 (50), Big Guns +1 (91)
Solar Powered
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