Level 1
ST 8 PE 5 EN 9 CH 1 IN 5 AG 4 LK 8
Speech, Repair, and Explosives
Level 2
Small Guns +8 (22), Energy Weapons +4 (20), Speech +2 (25), Big Guns +1 (25)
Intense Training (IN)
Level 3
Small Guns +3 (25), Energy Weapons +5 (25), Lockpick +4 (20), Unarmed +1 (25), Melee Weapons +3 (25)
Intense Training (IN)
Level 4
Small Guns +2 (27), Lockpick +5 (25), Science +5 (25), Medicine +5 (25)
Educated
Level 5
Small Guns +11 (40), Explosives +9 (40)
Intense Training (AG)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Luck)
Ant Might
Level 6
Small Guns +9 (50), Energy Weapons +4 (30), Unarmed +2 (30), Repair +3 (39), Big Guns +2 (30)
Gunslinger
Level 7
Energy Weapons +10 (40), Big Guns +10 (40)
Toughness
Level 8
Repair +11 (50), Explosives +9 (50)
Commando
Level 9
Energy Weapons +10 (50), Big Guns +10 (50)
Strong Back
Level 10
Small Guns +20 (70)
Rad Resistance
Level 11
Small Guns +5 (75), Big Guns +15 (65)
Demolition Expert
Level 12
Energy Weapons +10 (60), Big Guns +10 (75)
Life Giver
Level 13
Energy Weapons +15 (75), Repair +5 (55)
Finesse
Level 14
Repair +20 (75)
Adamantium Skeleton
Level 15
Small Guns +12 (87), Speech +4 (30), Medicine +4 (30)
Scrounger
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Agility)
Level 16
Small Guns +1 (90), Energy Weapons +3 (80), Repair +3 (80), Big Guns +14 (89)
Action Boy/Girl
Level 17
Energy Weapons +10 (90), Repair +10 (90), Big Guns +1 (90)
Better Criticals
Level 18
Explosives +21 (73)
Concentrated Fire
Level 19
Explosives +17 (90), Medicine +4 (36)
Night Person
Level 20
Small Guns +2 (92), Energy Weapons +1 (91), Repair +2 (92), Explosives +1 (91), Medicine +14 (50), Big Guns +1 (91)
Solar Powered