Strength
2
 
Perception
5
 
Endurance
2
 
Charisma
6
 
Intelligence
10
 
Agility
9
 
Luck
7
 
Action Points
83
 
Carry Weight
170
 
Critical Chance
12%
 
Dmg Resist
10%
 
Hit Points
280
 
Melee Damage
1.0
 
Skill Points
23
 
Barter
20
 
Big Guns
10
 
Energy Weapons
84
 
Explosives
20
 
Lockpick
20
 
Medicine
100
 
Melee Weapons
10
 
Repair
75
 
Science
100
 
Small Guns
100
 
Sneak
25
 
Speech
65
 
Unarmed
10
 
Booster Shot
Chemist
Comprehension
Cyborg
Daddy's Boy/Girl
Educated
Finesse
Gun Nut (3)
Gunslinger
Mysterious Stranger
Night Person
Robotics Expert
Swift Learner
Xenotech Expert
Level 1
ST 2 PE 5 EN 2 CH 6 IN 9 AG 9 LK 7
Small Guns, Medicine, and Science
Xenotech Expert
Level 2
Small Guns +16 (55), Repair +1 (25), Science +1 (45), Medicine +1 (45)
Daddy's Boy/Girl
Guns and Bullets => Small Guns +1 (56)
Level 3
Small Guns +4 (60), Science +10 (55), Medicine +5 (50)
Swift Learner
Level 4
Small Guns +5 (65), Energy Weapons +14 (30)
Educated
Level 5
Sneak +1 (25), Lockpick +4 (20), Speech +7 (25), Explosives +4 (20), Barter +2 (20), Science +4 (59)
Comprehension
Level 6
Small Guns +5 (70), Repair +1 (26), Science +6 (65), Medicine +10 (60)
Gunslinger
Level 7
Small Guns +10 (85), Repair +2 (33), Science +10 (75)
Gun Nut
Level 8
Repair +2 (40), Medicine +20 (80)
Gun Nut
Level 9
Repair +12 (57), Science +10 (85)
Gun Nut
Level 10
Small Guns +5 (100), Science +15 (100), Medicine +2 (82)
Night Person
Level 11
Energy Weapons +9 (39), Medicine +13 (95)
Finesse
Level 12
Energy Weapons +17 (56), Medicine +5 (100)
Robotics Expert
Level 13
Energy Weapons +2 (58), Speech +20 (45)
Mysterious Stranger
Level 14
Energy Weapons +2 (70), Speech +20 (65)
Cyborg
Level 15
Energy Weapons +14 (84), Repair +8 (65)
Chemist
Booster Shot
Bobblehead (Intelligence)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
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