Level 1
ST 2 PE 5 EN 2 CH 6 IN 9 AG 9 LK 7
Small Guns, Medicine, and Science
Xenotech Expert
Level 2
Small Guns +16 (55), Repair +1 (25), Science +1 (45), Medicine +1 (45)
Daddy's Boy/Girl
Guns and Bullets => Small Guns +1 (56)
Level 3
Small Guns +4 (60), Science +10 (55), Medicine +5 (50)
Swift Learner
Level 4
Small Guns +5 (65), Energy Weapons +14 (30)
Educated
Level 5
Sneak +1 (25), Lockpick +4 (20), Speech +7 (25), Explosives +4 (20), Barter +2 (20), Science +4 (59)
Comprehension
Level 6
Small Guns +5 (70), Repair +1 (26), Science +6 (65), Medicine +10 (60)
Gunslinger
Level 7
Small Guns +10 (85), Repair +2 (33), Science +10 (75)
Gun Nut
Level 8
Repair +2 (40), Medicine +20 (80)
Gun Nut
Level 9
Repair +12 (57), Science +10 (85)
Gun Nut
Level 10
Small Guns +5 (100), Science +15 (100), Medicine +2 (82)
Night Person
Level 11
Energy Weapons +9 (39), Medicine +13 (95)
Finesse
Level 12
Energy Weapons +17 (56), Medicine +5 (100)
Robotics Expert
Level 13
Energy Weapons +2 (58), Speech +20 (45)
Mysterious Stranger
Level 14
Energy Weapons +2 (70), Speech +20 (65)
Cyborg
Level 15
Energy Weapons +14 (84), Repair +8 (65)
Chemist
Booster Shot
Bobblehead (Intelligence)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)