Strength
6
 
Perception
5
 
Endurance
4
 
Charisma
4
 
Intelligence
8
 
Agility
5
 
Luck
8
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
3.0
 
Skill Points
21
 
Barter
38
 
Big Guns
14
 
Energy Weapons
16
 
Explosives
16
 
Lockpick
50
 
Medicine
22
 
Melee Weapons
18
 
Repair
39
 
Science
41
 
Small Guns
36
 
Sneak
16
 
Speech
19
 
Unarmed
14
 
Educated
Gun Nut (2)
Level 1
ST 6 PE 5 EN 4 CH 4 IN 8 AG 5 LK 8
Science, Lockpick, and Barter
Level 2
Small Guns +2 (23), Lockpick +6 (37), Repair +5 (32), Barter +2 (31), Science +3 (40)
Gun Nut
Level 3
Small Guns +4 (32), Lockpick +3 (40), Speech +5 (19), Repair +2 (39), Barter +3 (34), Science +1 (41)
Gun Nut
Level 4
Small Guns +4 (36), Lockpick +10 (50), Barter +4 (38)
Educated
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