Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
58
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert (3)
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (3)
Lady Killer/Black Widow
Life Giver
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Regeneration
Robotics Expert
Size Matters
Sniper
Tag!
Toughness
Wired Reflexes
Level 1
ST 3 PE 7 EN 7 CH 1 IN 9 AG 7 LK 6
Repair, Small Guns, and Lockpick
Level 2
Small Guns +6 (40), Lockpick +6 (42), Repair +7 (45)
Intense Training (PE)
Level 3
Small Guns +6 (46), Lockpick +8 (50), Repair +5 (50)
Lady Killer/Black Widow
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Level 4
Small Guns +1 (60), Lockpick +12 (75), Repair +7 (70)
Educated
Level 5
Small Guns +3 (63), Lockpick +15 (90), Repair +5 (75)
Comprehension
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Ant Sight
Level 6
Small Guns +8 (73), Repair +15 (90)
Intense Training (AG)
Wired Reflexes
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Duck and Cover! => Explosives +2 (38)
Dean's Electronics => Repair +2 (100)
Level 7
Small Guns +7 (80), Energy Weapons +16 (52)
Bloody Mess
Level 8
Small Guns +5 (85), Energy Weapons +18 (70)
Commando
Nikola Tesla and You => Energy Weapons +2 (72)
Nikola Tesla and You => Energy Weapons +2 (74)
Nikola Tesla and You => Energy Weapons +2 (76)
Nikola Tesla and You => Energy Weapons +2 (78)
Nikola Tesla and You => Energy Weapons +2 (80)
Dream Crusher
Level 9
Small Guns +5 (90), Energy Weapons +18 (98)
Toughness
Level 10
Science +23 (59)
Finesse
Nikola Tesla and You => Energy Weapons +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Level 11
Science +21 (80), Medicine +2 (38)
Intense Training (LK)
Rad Regeneration
Barkskin
Pitt Fighter
Power Armor Training
Level 12
Science +10 (90), Medicine +13 (51)
Sniper
Level 13
Medicine +23 (74)
Robotics Expert
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Level 14
Sneak +7 (41), Medicine +16 (90)
Cyborg
Level 15
Sneak +23 (64)
Adamantium Skeleton
D.C. Journal of Internal Medicine => Medicine +2 (92)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Level 16
Sneak +21 (85), Explosives +2 (40)
Better Criticals
Level 17
Sneak +5 (90), Explosives +18 (73)
Tag! (Explosives)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 18
Explosives +17 (90), Big Guns +6 (38)
Concentrated Fire (Explosives)
Level 19
Big Guns +23 (76)
Size Matters (Explosives)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
Level 20
Melee Weapons +9 (33), Big Guns +14 (100)
Grim Reaper's Sprint (Explosives)
Level 21
Speech +23 (43)
Action Boy/Girl (Explosives)
Level 22
Speech +23 (66)
Pyromaniac (Explosives)
Level 23
Speech +23 (89)
Demolition Expert (Explosives)
Level 24
Speech +1 (96), Melee Weapons +22 (57)
No Weaknesses (Explosives)
Level 25
Speech +4 (100), Melee Weapons +19 (76)
Life Giver (Explosives)
Level 26
Melee Weapons +23 (99)
Nerves of Steel (Explosives)
Level 27
Unarmed +22 (54), Melee Weapons +1 (100)
Gunslinger (Explosives)
Level 28
Unarmed +23 (77)
Demolition Expert (Explosives)
Level 29
Unarmed +23 (100)
Demolition Expert (Explosives)
Level 30
Barter +23 (58)
Almost Perfect (Explosives)
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