Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Small Guns, Lockpick, and Repair
Level 2
Small Guns +5 (42), Speech +9 (24), Repair +5 (48)
Gun Nut
Level 3
Small Guns +5 (52), Speech +6 (30), Repair +5 (58), Barter +3 (18)
Gun Nut
Level 4
Small Guns +5 (57), Lockpick +1 (31), Speech +5 (35), Repair +5 (63), Barter +3 (21)
Educated
Level 5
Small Guns +1 (58), Lockpick +19 (50), Speech +1 (36), Repair +1 (64)
Comprehension
Level 6
Small Guns +6 (64), Speech +6 (42), Repair +6 (70), Barter +4 (25)
Thief
Bobblehead (Strength)
Bobblehead (Medicine)
Bobblehead (Repair)
Ant Might
Level 7
Small Guns +6 (70), Speech +6 (48), Repair +6 (86), Barter +4 (29)
Thief
Hematophage
Rad Regeneration
Level 8
Small Guns +9 (79), Speech +6 (54), Repair +4 (90), Barter +1 (30), Science +2 (25)
Scrounger
Level 9
Small Guns +1 (80), Lockpick +15 (75), Speech +6 (60)
Commando
Level 10
Sneak +5 (32), Small Guns +2 (82), Speech +10 (70), Barter +5 (35)
Finesse
Big Book of Science => Science +2 (27)
Chinese Army: Special Ops Training Manual => Sneak +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (35)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Grognak the Barbarian => Melee Weapons +2 (21)
Grognak the Barbarian => Melee Weapons +2 (23)
Guns and Bullets => Small Guns +2 (84)
Lying, Congressional Style => Speech +2 (72)
Pugilism Illustrated => Unarmed +2 (17)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Tumblers Today => Lockpick +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
Level 11
Sneak +14 (50), Speech +8 (80)
Strong Back
Bobblehead (Lockpick)
Level 12
Sneak +10 (70), Lockpick +11 (98), Barter +1 (38)
Silent Running
Dean's Electronics => Repair +2 (92)
Tumblers Today => Lockpick +2 (100)
Guns and Bullets => Small Guns +2 (86)
Bobblehead (Small Guns)
Bobblehead (Perception)
Bobblehead (Luck)
Level 13
Sneak +10 (80), Energy Weapons +10 (27), Barter +2 (40)
Sniper
Bobblehead (Science)
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
D.C. Journal of Internal Medicine => Medicine +2 (39)
D.C. Journal of Internal Medicine => Medicine +2 (41)
Level 14
Science +19 (60), Medicine +3 (44)
Size Matters
Level 15
Energy Weapons +4 (41), Science +2 (62), Medicine +16 (60)
Cyborg
Level 16
Energy Weapons +22 (63)
Action Boy/Girl
Bobblehead (Energy Weapons)
Bobblehead (Intelligence)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Level 17
Energy Weapons +2 (75), Science +21 (85)
Better Criticals
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Level 18
Explosives +8 (25), Science +15 (100)
Tag! (Energy Weapons)
Level 19
Energy Weapons +4 (94), Explosives +19 (44)
Light Step
Level 20
Unarmed +17 (44), Explosives +6 (50)
Grim Reaper's Sprint
Level 21
Energy Weapons +6 (100), Unarmed +6 (50), Repair +6 (100), Medicine +5 (67)
Mysterious Stranger
Level 22
Unarmed +20 (70), Medicine +3 (70)
Paralyzing Palm
Level 23
Unarmed +20 (90), Explosives +3 (53)
Size Matters
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Barter)
Grognak the Barbarian => Melee Weapons +2 (35)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (37)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (57)
Pugilism Illustrated => Unarmed +2 (92)
Level 24
Big Guns +23 (95)
Size Matters
Level 25
Sneak +10 (100), Explosives +6 (69), Melee Weapons +7 (44)
Explorer
Level 26
Explosives +6 (75), Melee Weapons +17 (61)
Warmonger
Bobblehead (Agility)
Level 27
Explosives +7 (82), Melee Weapons +11 (72), Medicine +2 (72), Big Guns +3 (98)
Nerves of Steel
Level 28
Explosives +8 (90), Melee Weapons +7 (79), Medicine +8 (80)
Puppies!
Level 29
Unarmed +3 (95), Speech +3 (95), Barter +10 (60), Melee Weapons +3 (82), Medicine +2 (82), Big Guns +2 (100)
Entomologist
Level 30
Explosives +2 (100), Barter +13 (83), Melee Weapons +2 (90), Medicine +6 (90)
Almost Perfect