Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Lockpick, Science, and Repair
Bobblehead (Medicine)
Level 2
Lockpick +10 (40), Repair +10 (50)
Intense Training (ST)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Barter)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Endurance)
Level 3
Speech +10 (35), Science +10 (50)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Ant Sight
Level 4
Sneak +4 (31), Speech +15 (50), Explosives +1 (30)
Educated
Level 5
Sneak +19 (50), Explosives +4 (34)
Comprehension
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Tumblers Today => Lockpick +2 (56)
Tumblers Today => Lockpick +2 (58)
Tumblers Today => Lockpick +2 (60)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Tumblers Today => Lockpick +2 (66)
Tumblers Today => Lockpick +2 (68)
Tumblers Today => Lockpick +2 (70)
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Level 6
Barter +15 (40), Science +8 (100)
Child at Heart
Rad Regeneration
Level 7
Barter +10 (50), Medicine +13 (48)
Toughness
Auto Expert
Level 8
Explosives +16 (50), Melee Weapons +6 (35), Medicine +1 (49)
Strong Back
Pitt Fighter
Level 9
Melee Weapons +15 (50), Medicine +1 (50), Big Guns +7 (24)
Bloody Mess
Booster Shot
Level 10
Big Guns +23 (47)
Finesse
Barkskin
Level 11
Energy Weapons +20 (39), Big Guns +3 (50)
Night Person
Punga Power!
Level 12
Small Guns +12 (39), Energy Weapons +11 (50)
Silent Running
Ghoul Ecology
Level 13
Small Guns +11 (50), Unarmed +12 (39)
Sniper
Superior Defender
Level 14
Unarmed +11 (50), Medicine +10 (60), Big Guns +2 (52)
Adamantium Skeleton
Level 15
Energy Weapons +10 (70), Speech +5 (55), Big Guns +8 (60)
Cyborg
Level 16
Small Guns +8 (58), Speech +5 (60), Explosives +10 (60)
Action Boy/Girl
Level 17
Small Guns +2 (60), Unarmed +1 (51), Barter +10 (60), Melee Weapons +10 (60)
Better Criticals
Level 18
Sneak +10 (70), Unarmed +9 (60), Speech +4 (64)
Light Step
Level 19
Speech +6 (70), Repair +15 (75), Melee Weapons +2 (62)
Concentrated Fire
Level 20
Melee Weapons +8 (70), Big Guns +15 (75)
Grim Reaper's Sprint
Power Armor Training
Level 21
Small Guns +10 (70), Energy Weapons +5 (75), Unarmed +8 (70)
Intense Training (EN)
Level 22
Explosives +10 (70), Barter +3 (63), Medicine +10 (70)
Solar Powered
Level 23
Explosives +5 (75), Barter +12 (75), Melee Weapons +1 (71), Medicine +5 (75)
Mysterious Stranger
Hematophage
Wired Reflexes
Level 24
Sneak +5 (77), Small Guns +5 (77), Unarmed +4 (74), Speech +5 (75), Melee Weapons +4 (75)
Intense Training (AG)
Level 25
Sneak +3 (80), Small Guns +3 (80), Unarmed +1 (75), Speech +15 (90), Big Guns +1 (78)
Robotics Expert
Level 26
Energy Weapons +5 (80), Repair +5 (80), Barter +1 (76), Melee Weapons +5 (80), Medicine +5 (80), Big Guns +2 (80)
Nerves of Steel
Level 27
Unarmed +5 (80), Repair +9 (89), Explosives +5 (80), Barter +4 (80)
Rad Tolerance
Level 28
Sneak +10 (90), Energy Weapons +2 (82), Repair +1 (90), Medicine +10 (90)
Rad Absorption
Covert Ops
Bobblehead (Charisma)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Science)
Level 29
Small Guns +7 (90), Explosives +8 (88), Barter +8 (90)
Lead Belly
Level 30
Energy Weapons +3 (100), Unarmed +10 (96), Speech +8 (100), Explosives +2 (96)
Almost Perfect
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Paradise Lost => Speech +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (88)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Repair makes it easier for me to run through as it'll mean less material.
I've also taken an Intense training for Strength and to be ready for a perk for more carry weight.
Also by now I've managed to collect quite a few Skill Books and am only waiting to use them.
Yao Gaui sucked and I've complete the "THEM!"(Or Those, can't remember) quest for the level up.
I took the Lady Killer/Black Widow perk earlier for the unique dialogue options since I know how much more fun that can be, limited as it is.
I've taken the Educated perk though I know with clever choices I can max my skills earlier, still, it helps make the max'ing earlier and leaves me breathing room so I don't have to get EVERYTHING.
Once I hit 50 though...
I take the Child At Heart Perk knowing I'll get to those quests eventually.
Impatient with Science, not waiting until practically the end of the game just to be able to get into every door.
By now I know I'm set in where I'm going to head with my stats, everything is pretty much set right in front of me and I'm not even worrying about skill-books any-more despite collecting a bunch of them, most of the rest will come when I get near the end.
Moira's been a help and most of the quests are right in the area.
Not so worried about stats now. I know about the perk for all 9's and regret(a little) not waiting for the Bobble-Heads, Yet, I'll live, 9 is all I'd need anyway. Perfectionist or not I only have so much sanity.
Started "The Pitt" and picked up all the Ingots(ugh, it feels worse than the Skill-books), well worth it with the Auto Axpert perk. Increased my Melee Weapons to match and looking forward to jumping into a fray with my new toy.
Nothing too exciting level'ing wise but all of the pre-set up is starting to feel like it's worth it.
And yes, this is all recollection.
More points for Melee weapons, bringing it to a solid 50.
Looking a little harder at the Big Guns, there's a LOT of close quarters/Long Distance fights that make those bigger guns a bit more useful.
Not really much in the way of Interesting perks in Level 10, there are two that are fun game-play wise but Finesse is really the only one worth anything out of the bunch.
Big Guns get a huge boost, may consider pushing it to 100 after putting the others' to 50.
Sorry Harold...
More energy points. Have three fun weapon types now, big guns, Auto-Axe's and Energy Weapons make Bloody Mess...fun...to say the least.
On that, started Point Look Out and punga's are...interesting.
Had to choose between pushing Hand-to-Hand first or Small Guns and Hand-to-Hand, to put it mildly, sucks. I've found the Power-Gloves by now but as neat as they are in VATS they're only mildly useful close up, a good Magnum'll take care of those nasty Rad Ghouls' fast enough as will a Baseball bat to the face.
Tough choice having to choose between getting Sniper or Robotics Expert now, on one hand Robo Expert provides an instant kill for sneak characters, yet, so does Sniper to a degree. I haven't seen ENOUGH robots through-out but I know I will...still, Sniper applies to the majority of the enemies.
Things are starting to balance out, finally.
More difficult choices with perks but fortunately one follows the other. Need Medicine skills for future Cyborg. Finished Point Lookout.
Ge
Yay Cyborg.
Setting to 60, NOT looking forward to future skill book collecting.
Combat with VATS, especially on the harder difficult, is definitely getting more fun, using it more and more to get by some of the harder stuff. Going through some of the Main quests to get to more bobble-heads.
OK, we're now officially power-housing even the difficult areas of the game.
Level 18 perks not too fantastic, better taken later in any case. Quests are getting done a lot faster and because of the world travelling for books/bobble-heads earlier it's a LOT faster than it would be otherwise.
Concentrated fire isn't the best of the perks but most of the other useful perks at this point are really only for those who refuse to do a re-load or who don't save often, if they gave unlimited retried...maybe.
Paralyzing Palm requires me to get close to some pretty nasty baddies for it to be useful. On a different build with more health/endurance on a strict melee it'd be a good opener but I prefer to sneak and hit from afar or run in with big guns.
On the plus side, yay for better repair, my extra weapons have been added and my previously awesome big guns have just gotten better.
Hated missing out on Solar Powered but where I'm starting to see more and more difficult Mutants/Super Mutants Grim Reapers will be a LIFE-SAVER.
Picked up Power Armor Training and finally started wearing that Medic Armor. Yummy.
I know that none of the three Level 22 Perks are of any use and being able to regenerate health in direct sunlight, even if I have to sacrifice another perk to get to it is worth it so I'll take an intense training so I can take Solar Powered on Level 22.
Still not an easy game but most of it can be barrelled through at least.
Finally picked up Solar Powered, with Grim Reapers' Sprint and Night Person Perk Fire-Fights are a LOT easier to survive through.
I doubt I'll ever SEE Mysterious Stranger, yet, even so it's an interesting perk and better than the others'. Eventually I'll probably pick up Quantum/Puppies if there's absolutely nothing else...still...
Oh look, no great choices, may as well go for nerves of steel.
Should've chosen Robo Expert Sooner, but held back on completing more of the game. At least I finally have it.
Beat the game at this point. Started Anchorage DLC.
At the very least it looks like I won't have to do as much skill book hunting. I've been using them on/off but haven't been using them to max.
Taken Rad perk, not great but not the worst perk either, coupled with Moira's perk it almost makes it seem worthwhile to keep a little radiation at a time.
Rad Absorption definitely worth it and wishing I could have chosen such a perk a LOOOONG time ago, you know, when it was USEFUL. Oh well. About finished with Operation Anchorage and grateful for the Robo Expert.
With all of the Rad Heavy Perks I may as well take Lead Belly, nothing else that's really useful, sad too since the last 2 look great.
Forgot to add the other Bobble-Heads earlier, finished them a while ago.
Finally here, yay. Great perks and a game that, even at the toughest difficult, is 10 times easier. Well, it was a long road but at least it's over.
Until I start again.