Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
94
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
37
 
Sneak
37
 
Speech
100
 
Unarmed
43
 
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Better Criticals
Comprehension
Cyborg
Demolition Expert
Educated
Entomologist
Finesse
Grim Reaper's Sprint
Impartial Mediation
Intense Training (2)
Master Trader
Mysterious Stranger
No Weaknesses
Puppies!
Pyromaniac
Quantum Chemist
Rad Absorption
Rad Resistance
Rad Tolerance
Robotics Expert
Strong Back
Swift Learner (3)
Tag!
Toughness
Level 1
ST 1 PE 8 EN 7 CH 5 IN 9 AG 5 LK 5
Energy Weapons, Speech, and Repair
Bobblehead (Medicine)
Level 2
Energy Weapons +7 (43), Lockpick +4 (25), Repair +2 (40), Explosives +4 (25), Science +2 (25)
Swift Learner
Level 3
Energy Weapons +7 (50), Lockpick +5 (30), Science +5 (30), Medicine +2 (35)
Swift Learner
Level 4
Lockpick +5 (35), Speech +10 (40), Science +4 (34)
Educated
Level 5
Lockpick +5 (40), Speech +6 (46), Science +6 (40), Medicine +5 (40)
Swift Learner
Level 6
Lockpick +5 (45), Speech +4 (50), Repair +5 (45), Science +5 (45), Medicine +3 (43)
Toughness
Level 7
Lockpick +5 (50), Repair +5 (50), Science +5 (50), Medicine +7 (50)
Comprehension
Level 8
Energy Weapons +11 (61), Speech +11 (61)
Impartial Mediation
Level 9
Energy Weapons +11 (72), Speech +11 (72)
Rad Resistance
Level 10
Energy Weapons +11 (83), Speech +11 (83)
Finesse
Level 11
Energy Weapons +7 (90), Lockpick +5 (55), Speech +7 (90), Science +3 (53)
Intense Training (LK)
Level 12
Lockpick +5 (60), Repair +5 (55), Science +7 (60), Medicine +5 (55)
Robotics Expert
Level 13
Lockpick +7 (67), Repair +5 (60), Science +5 (65), Medicine +5 (60)
Entomologist
Level 14
Lockpick +7 (74), Repair +5 (65), Science +5 (70), Medicine +5 (65)
Cyborg
Level 15
Lockpick +6 (80), Repair +5 (70), Science +6 (76), Medicine +5 (70)
Adamantium Skeleton
Level 16
Lockpick +5 (85), Repair +5 (75), Science +7 (83), Medicine +5 (75)
Better Criticals
Level 17
Lockpick +5 (90), Repair +5 (80), Science +7 (90), Medicine +5 (80)
Mysterious Stranger
Level 18
Repair +10 (90), Barter +2 (32), Medicine +10 (90)
Tag! (Barter)
Level 19
Barter +22 (56)
Intense Training (CH)
Level 20
Barter +22 (78)
Master Trader
Level 21
Barter +12 (90), Big Guns +10 (29)
Grim Reaper's Sprint
Level 22
Big Guns +22 (51)
Quantum Chemist
Level 23
Big Guns +22 (73)
Puppies!
Level 24
Explosives +5 (30), Big Guns +17 (90)
No Weaknesses
Level 25
Explosives +22 (52)
Strong Back
Level 26
Explosives +22 (74)
Rad Tolerance
Level 27
Unarmed +6 (25), Explosives +16 (90)
Pyromaniac
Level 28
Melee Weapons +22 (37)
Rad Absorption
Level 29
Melee Weapons +22 (59)
Demolition Expert
Level 30
Melee Weapons +22 (91)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Repair)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Auto Expert
xxxw4neverchangesxxx, over 9 years ago:
such a good build playing through now and it is so much fun
StressedOcean64, over 9 years ago:
Happy you like it.
Sztink, over 9 years ago:
I don't like Energy Weapons can i change it somehow in that build ?
StressedOcean64, over 8 years ago:
Just switch it with the weapon skill of your choosing I guess.
StressedOcean64, over 8 years ago:
I'd say bump up agility for small guns or endurance for big guns.
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