Strength
5
 
Perception
2
 
Endurance
5
 
Charisma
9
 
Intelligence
9
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
23
 
Big Guns
15
 
Energy Weapons
9
 
Explosives
9
 
Lockpick
24
 
Medicine
23
 
Melee Weapons
15
 
Repair
50
 
Science
50
 
Small Guns
15
 
Sneak
29
 
Speech
23
 
Unarmed
15
 
Swift Learner (2)
Level 1
ST 5 PE 2 EN 5 CH 9 IN 9 AG 5 LK 5
Science, Repair, and Lockpick
Level 2
Repair +12 (50), Science +7 (45)
Swift Learner
Level 3
Sneak +14 (29), Science +5 (50)
Swift Learner
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