Level 1
ST 5 PE 6 EN 5 CH 1 IN 10 AG 7 LK 6
Speech, Small Guns, and Repair
Bobblehead (Medicine)
Level 2
Small Guns +4 (38), Speech +16 (38)
Swift Learner
Level 3
Small Guns +2 (40), Lockpick +12 (29), Speech +2 (40), Science +4 (29)
Lady Killer/Black Widow
Level 4
Lockpick +10 (39), Science +10 (39)
Comprehension
Level 5
Small Guns +4 (44), Lockpick +4 (43), Speech +4 (44), Repair +4 (44), Science +4 (43)
Entomologist
Level 6
Small Guns +4 (48), Lockpick +4 (47), Speech +4 (48), Repair +4 (48), Science +4 (47)
Toughness
Level 7
Small Guns +4 (52), Lockpick +4 (51), Speech +4 (52), Repair +4 (52), Science +4 (51)
Gunslinger
Level 8
Small Guns +4 (56), Lockpick +4 (55), Speech +4 (56), Repair +4 (56), Science +4 (55)
Commando
Level 9
Small Guns +4 (60), Lockpick +4 (59), Speech +4 (60), Repair +4 (60), Science +4 (59)
Strong Back
Level 10
Small Guns +4 (64), Lockpick +4 (63), Speech +4 (64), Repair +4 (64), Science +4 (63)
Finesse
Level 11
Sneak +11 (30), Small Guns +2 (66), Lockpick +2 (65), Speech +1 (65), Repair +2 (66), Science +2 (65)
Iron Fist
Level 12
Small Guns +4 (70), Lockpick +4 (69), Speech +4 (69), Repair +4 (70), Science +4 (69)
Sniper
Level 13
Sneak +20 (60)
Silent Running
Level 14
Medicine +20 (55)
Iron Fist
Level 15
Small Guns +3 (73), Lockpick +3 (72), Speech +3 (72), Repair +3 (73), Science +3 (72), Medicine +5 (60)
Cyborg
Level 16
Unarmed +20 (35)
Better Criticals
Level 17
Unarmed +15 (50), Melee Weapons +5 (20)
Action Boy/Girl
Level 18
Unarmed +20 (70)
Paralyzing Palm
Level 19
Melee Weapons +20 (40)
Iron Fist
Level 20
Melee Weapons +20 (60)
Grim Reaper's Sprint
Level 21
Sneak +10 (70), Melee Weapons +10 (70)
Bloody Mess
Level 22
Sneak +10 (80), Melee Weapons +10 (80)
Ninja
Level 23
Explosives +20 (37)
Quantum Chemist
Level 24
Explosives +20 (57)
Demolition Expert
Level 25
Explosives +3 (60), Barter +13 (20), Big Guns +4 (19)
Pyromaniac
Level 26
Energy Weapons +3 (30), Barter +8 (28), Big Guns +9 (28)
Nerves of Steel
Level 27
Small Guns +1 (74), Energy Weapons +5 (35), Barter +7 (35), Big Guns +7 (35)
Demolition Expert
Level 28
Small Guns +2 (76), Energy Weapons +6 (41), Barter +6 (41), Big Guns +6 (41)
Demolition Expert
Level 29
Small Guns +2 (78), Energy Weapons +6 (47), Barter +6 (47), Big Guns +6 (47)
Scrounger
Level 30
Energy Weapons +10 (65), Medicine +3 (65), Big Guns +7 (64)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Barkskin
Wired Reflexes
Auto Expert
Hematophage
Power Armor Training
Rad Regeneration
Pitt Fighter
Covert Ops
Booster Shot
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Nikola Tesla and You => Energy Weapons +2 (79)
Nikola Tesla and You => Energy Weapons +2 (81)
Nikola Tesla and You => Energy Weapons +2 (83)
Nikola Tesla and You => Energy Weapons +2 (85)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)