Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
40
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Contract Killer
Covert Ops
Cyborg
Demolition Expert
Educated
Finesse
Grim Reaper's Sprint
Intense Training (3)
Iron Fist (3)
Mysterious Stranger
Night Person
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Warmonger
Wired Reflexes
Level 1
ST 5 PE 7 EN 6 CH 1 IN 9 AG 6 LK 6
Sneak, Small Guns, and Repair
Bobblehead (Intelligence)
Covert Ops
Level 2
Sneak +8 (40), Small Guns +2 (37), Energy Weapons +1 (20), Lockpick +3 (25), Unarmed +3 (20), Explosives +1 (20), Science +2 (30)
Intense Training (ST)
Level 3
Sneak +5 (47), Small Guns +3 (42), Lockpick +10 (35), Unarmed +2 (22)
Intense Training (AG)
Level 4
Sneak +3 (50), Small Guns +4 (46), Lockpick +5 (40), Unarmed +3 (25), Repair +5 (45)
Educated
Level 5
Small Guns +4 (50), Lockpick +10 (50), Repair +5 (50), Science +4 (34)
Intense Training (ST)
Level 6
Sneak +5 (55), Small Guns +5 (55), Lockpick +7 (57), Science +6 (40)
Toughness
Barkskin
Rad Regeneration
Booster Shot
Pitt Fighter
Auto Expert
Power Armor Training
Level 7
Sneak +5 (60), Small Guns +5 (60), Lockpick +3 (60), Repair +5 (55), Medicine +5 (30)
Iron Fist
Level 8
Sneak +5 (65), Small Guns +5 (65), Unarmed +3 (28), Medicine +10 (40)
Commando
Level 9
Sneak +5 (70), Small Guns +5 (70), Lockpick +3 (63), Science +10 (50)
Strong Back
Level 10
Lockpick +12 (75), Repair +5 (60), Medicine +6 (46)
Mysterious Stranger
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Barter)
Level 11
Sneak +5 (85), Small Guns +4 (84), Lockpick +5 (90), Repair +5 (75), Medicine +4 (60)
Finesse
Wired Reflexes
Level 12
Sneak +5 (90), Small Guns +6 (90), Repair +5 (80), Explosives +7 (37)
Comprehension
Level 13
Energy Weapons +5 (35), Unarmed +12 (50), Explosives +3 (40), Big Guns +3 (30)
Silent Running
Level 14
Energy Weapons +5 (50), Unarmed +3 (53), Repair +5 (85), Explosives +10 (50)
Cyborg
Tumblers Today => Lockpick +2 (92)
Pugilism Illustrated => Unarmed +2 (55)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Level 15
Repair +5 (90), Barter +3 (20), Science +15 (75)
Sniper
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Level 16
Energy Weapons +8 (58), Unarmed +5 (60), Explosives +10 (60)
Better Criticals
Level 17
Energy Weapons +22 (80), Melee Weapons +1 (30)
Action Boy/Girl
Level 18
Energy Weapons +10 (90), Unarmed +5 (65), Explosives +8 (68)
Iron Fist
Level 19
Unarmed +11 (76), Explosives +12 (80)
Paralyzing Palm
Level 20
Unarmed +4 (80), Explosives +10 (90), Big Guns +9 (39)
Grim Reaper's Sprint
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Level 21
Melee Weapons +12 (42), Big Guns +11 (50)
Night Person
Level 22
Melee Weapons +23 (65)
Iron Fist
Level 23
Unarmed +8 (88), Melee Weapons +15 (80)
Scrounger
Level 24
Unarmed +2 (90), Melee Weapons +1 (81), Big Guns +20 (70)
Ninja
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Level 25
Melee Weapons +9 (90), Big Guns +14 (84)
Contract Killer
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Level 26
Speech +2 (19), Science +15 (90), Big Guns +6 (90)
Warmonger
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 27
Speech +1 (20), Medicine +22 (82)
Quantum Chemist
Level 28
Barter +15 (35), Medicine +8 (90)
Pyromaniac
Level 29
Barter +23 (58)
Demolition Expert
Level 30
Barter +23 (99)
Almost Perfect
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
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