Strength
1
 
Perception
8
 
Endurance
4
 
Charisma
2
 
Intelligence
9
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
160
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
0.5
 
Skill Points
22
 
Barter
10
 
Big Guns
14
 
Energy Weapons
22
 
Explosives
22
 
Lockpick
35
 
Medicine
39
 
Melee Weapons
8
 
Repair
49
 
Science
35
 
Small Guns
80
 
Sneak
22
 
Speech
10
 
Unarmed
14
 
Educated
Gun Nut (2)
Level 1
ST 1 PE 8 EN 4 CH 2 IN 9 AG 8 LK 8
Small Guns, Medicine, and Repair
Level 2
Small Guns +9 (51), Lockpick +4 (26), Science +6 (30)
Gun Nut
Level 3
Small Guns +15 (71), Lockpick +4 (30)
Gun Nut
Level 4
Small Guns +9 (80), Lockpick +5 (35), Science +5 (35)
Educated
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