Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Dream Crusher
Educated
Explorer
Fast Metabolism
Fortune Finder
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training
Lady Killer/Black Widow
Lawbringer
Light Step
Nerves of Steel
Pitt Fighter
Power Armor Training
Punga Power!
Rad Absorption
Rad Regeneration
Rad Tolerance
Scrounger
Silent Running
Sniper
Solar Powered
Superior Defender
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 7 LK 6
Small Guns, Sneak, and Repair
Bobblehead (Medicine)
Level 2
Speech +11 (18), Explosives +8 (25)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Sneak +6 (40), Small Guns +6 (40), Speech +8 (26)
Intense Training (EN)
Level 4
Sneak +5 (45), Small Guns +5 (45), Speech +10 (36)
Educated
Level 5
Sneak +5 (50), Small Guns +5 (50), Speech +13 (49)
Comprehension
Level 6
Small Guns +9 (59), Energy Weapons +13 (30), Speech +1 (50)
Toughness
Level 7
Sneak +5 (55), Small Guns +1 (60), Energy Weapons +5 (35), Barter +12 (19)
Gunslinger
Level 8
Sneak +5 (60), Energy Weapons +5 (40), Lockpick +13 (30)
Commando
Level 9
Energy Weapons +5 (45), Repair +5 (45), Barter +3 (22), Medicine +10 (45)
Scrounger
Level 10
Energy Weapons +5 (50), Lockpick +8 (38), Repair +5 (50), Medicine +5 (50)
Fortune Finder
Level 11
Energy Weapons +5 (55), Lockpick +12 (50), Science +1 (26), Medicine +5 (55)
Bloody Mess
Level 12
Energy Weapons +5 (60), Science +13 (39), Medicine +5 (60)
Sniper
Level 13
Barter +12 (34), Science +11 (50)
Silent Running
Level 14
Explosives +7 (32), Barter +16 (50)
Chemist
Level 15
Explosives +18 (50), Big Guns +5 (24)
Lawbringer
Level 16
Big Guns +23 (47)
Better Criticals
Level 17
Melee Weapons +20 (35), Big Guns +3 (50)
Action Boy/Girl
Level 18
Unarmed +8 (27), Melee Weapons +15 (50)
Concentrated Fire
Level 19
Unarmed +23 (50)
Light Step
Level 20
Lockpick +10 (60), Speech +10 (60), Barter +3 (53)
Solar Powered
Level 21
Repair +10 (60), Barter +7 (60), Science +6 (56)
Explorer
Level 22
Explosives +10 (60), Science +4 (60), Big Guns +9 (59)
Grim Reaper's Sprint
Level 23
Small Guns +2 (62), Unarmed +10 (60), Melee Weapons +10 (60), Big Guns +1 (60)
Adamantium Skeleton
Level 24
Small Guns +8 (70), Speech +5 (65), Repair +10 (70)
Fast Metabolism
Level 25
Lockpick +10 (70), Speech +5 (70), Science +8 (68)
Chem Resistant
Level 26
Energy Weapons +10 (70), Barter +1 (61), Science +2 (70), Medicine +10 (70)
Nerves of Steel
Level 27
Explosives +10 (70), Barter +9 (70), Big Guns +4 (64)
Warmonger
Level 28
Unarmed +7 (67), Melee Weapons +10 (70), Big Guns +6 (70)
Rad Absorption
Level 29
Sneak +10 (80), Small Guns +10 (80), Unarmed +3 (70)
Rad Tolerance
Level 30
Energy Weapons +2 (80), Repair +7 (79), Explosives +2 (80), Science +4 (76), Medicine +8 (80)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Ant Sight
Booster Shot
Dream Crusher
Barkskin
Wired Reflexes
Xenotech Expert
Rad Regeneration
Superior Defender
Punga Power!
Power Armor Training
Pitt Fighter
Hematophage
Auto Expert
Covert Ops
Ghoul Ecology
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